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Community
General Tabletop Discussion
*Pathfinder & Starfinder
At what point do players know they're fighting Minions?
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<blockquote data-quote="Nifft" data-source="post: 5093319" data-attributes="member: 6562"><p>In my old 3.5e campaign, I renamed Knowledge(Dungeoneering) to <strong>Knowledge(Dark Arts)</strong>. It was all about Aberrations, Oozes, and the kind of icky stuff you find in the lair of insane Wizards. It was more about recognizing the taint of the Far Realms, since that was more of a campaign theme than "dungeon ecology".</p><p></p><p> IMHO the "tactical mystery" element is kinda fun... <strong>once</strong>. So players get a free pass to recognize Minions if they've ever met this minion type before.</p><p></p><p>It's similar to how I handled AC (and SR) in earlier editions: once the PCs hit by 1 (or miss by 1) a critter's AC, they got to know that critter's exact AC. Since there's a 10% chance for any given attack to "reveal" the AC, it took on average 7 attacks to get that info, which was about 2-3 combat rounds, or fewer if the Ranger decided to unload on one target.</p><p></p><p>Similarly, for my minions in 4e, they get explicitly revealed if:</p><p>1/ You've tangled with these critters before, or</p><p>2/ One of them hit you ("you feel a lack of randomness in this critter's damage!"), or</p><p>3/ You hit one of them ("the foot-soldier crumples beneath your mighty blow!").</p><p></p><p>So, I expect 2-3 rounds of "tactical exploration" fun, followed by 3-4 rounds of "informed tactical combat" fun.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5093319, member: 6562"] In my old 3.5e campaign, I renamed Knowledge(Dungeoneering) to [b]Knowledge(Dark Arts)[/b]. It was all about Aberrations, Oozes, and the kind of icky stuff you find in the lair of insane Wizards. It was more about recognizing the taint of the Far Realms, since that was more of a campaign theme than "dungeon ecology". IMHO the "tactical mystery" element is kinda fun... [b]once[/b]. So players get a free pass to recognize Minions if they've ever met this minion type before. It's similar to how I handled AC (and SR) in earlier editions: once the PCs hit by 1 (or miss by 1) a critter's AC, they got to know that critter's exact AC. Since there's a 10% chance for any given attack to "reveal" the AC, it took on average 7 attacks to get that info, which was about 2-3 combat rounds, or fewer if the Ranger decided to unload on one target. Similarly, for my minions in 4e, they get explicitly revealed if: 1/ You've tangled with these critters before, or 2/ One of them hit you ("you feel a lack of randomness in this critter's damage!"), or 3/ You hit one of them ("the foot-soldier crumples beneath your mighty blow!"). So, I expect 2-3 rounds of "tactical exploration" fun, followed by 3-4 rounds of "informed tactical combat" fun. Cheers, -- N [/QUOTE]
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At what point do players know they're fighting Minions?
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