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Community
General Tabletop Discussion
*Pathfinder & Starfinder
At what point do players know they're fighting Minions?
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<blockquote data-quote="Alex319" data-source="post: 5095273" data-attributes="member: 45678"><p>I don't understand what's "metagamey" about knowing something is a minion.</p><p></p><p>There are many powers and abilities in the game that work differently against minions and non-minions. The most well-known example is miss effects, but there are other examples. For instance, the Rod of Reaving doesn't work against minions. Presumably, a character would be able to observe that the RoR works against some monsters, but not others. And with sufficient observation, he might also discover that the monsters the RoR doesn't work against are precisely those that always go down in one hit. So given the way that minions work, there is no logical reason that characters would not be able to deduce that this is a category of monsters that works a little differently than others. And if they did that, they would perhaps give a name to this category - why not "minion"?</p><p></p><p>Of course this does not mean that a character would automatically know, just by looking at a monster, whether he is a minion. But it does mean that if a character did know, he could say "Hey, that monster is a minion" in-character just fine. Just like if a monster had vulnerable 10 fire a character could say "he's weak to fire, hit him with a fire attack", if a monster is a minion a character could say "they're minions, hit them with your auto damage area effects."</p></blockquote><p></p>
[QUOTE="Alex319, post: 5095273, member: 45678"] I don't understand what's "metagamey" about knowing something is a minion. There are many powers and abilities in the game that work differently against minions and non-minions. The most well-known example is miss effects, but there are other examples. For instance, the Rod of Reaving doesn't work against minions. Presumably, a character would be able to observe that the RoR works against some monsters, but not others. And with sufficient observation, he might also discover that the monsters the RoR doesn't work against are precisely those that always go down in one hit. So given the way that minions work, there is no logical reason that characters would not be able to deduce that this is a category of monsters that works a little differently than others. And if they did that, they would perhaps give a name to this category - why not "minion"? Of course this does not mean that a character would automatically know, just by looking at a monster, whether he is a minion. But it does mean that if a character did know, he could say "Hey, that monster is a minion" in-character just fine. Just like if a monster had vulnerable 10 fire a character could say "he's weak to fire, hit him with a fire attack", if a monster is a minion a character could say "they're minions, hit them with your auto damage area effects." [/QUOTE]
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At what point do players know they're fighting Minions?
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