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Community
General Tabletop Discussion
*Pathfinder & Starfinder
At what point do players know they're fighting Minions?
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<blockquote data-quote="keterys" data-source="post: 5096041" data-attributes="member: 43019"><p>The tarrasque's fearsome stride is greater than that of a man, and its earth magic allows it to burrow through or climb many barriers.</p><p></p><p></p><p></p><p>A blue dragon has thick and powerful scales that deflect the blows of normal mortals with ease, only paling in comparison to its more powerful red cousins.</p><p></p><p></p><p></p><p>Not familiar with the 'mountain' troll, myself, but a normal troll is a fearsome melee combatant that surges into melee and tears at its enemies, barely bothering to defend itself while trusting in its own toughness.</p><p> </p><p></p><p></p><p>At a certain point, you're either making an active decision to deny information that could be just as readily available, or you're suffering a failure of imagination. I'll assume the former, in which case, that's your prerogative, but it's not metagaming to give out everyday information in D&D anymore than it is to tell people how many hp they lost when they just got hit.</p><p></p><p>There's some crucial difference between an Ogre Thug and an Ogre Warhulk. You don't have to use the word "minion", but it's a pretty normal thing to expect there to be some way to tell them apart. It doesn't have to be that way, but there should likely be a good reason not to reveal it.</p><p></p><p>That good reason could very well be 'My group has more fun this way'.</p><p></p><p>KarinsDad thinks that way is 'badwrongfun', as amusing as it is, is not a valid reason <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I do wonder how many other people arguing the "never reveal it" standpoint also agree with the "badwrongfun" viewpoint.</p></blockquote><p></p>
[QUOTE="keterys, post: 5096041, member: 43019"] The tarrasque's fearsome stride is greater than that of a man, and its earth magic allows it to burrow through or climb many barriers. A blue dragon has thick and powerful scales that deflect the blows of normal mortals with ease, only paling in comparison to its more powerful red cousins. Not familiar with the 'mountain' troll, myself, but a normal troll is a fearsome melee combatant that surges into melee and tears at its enemies, barely bothering to defend itself while trusting in its own toughness. At a certain point, you're either making an active decision to deny information that could be just as readily available, or you're suffering a failure of imagination. I'll assume the former, in which case, that's your prerogative, but it's not metagaming to give out everyday information in D&D anymore than it is to tell people how many hp they lost when they just got hit. There's some crucial difference between an Ogre Thug and an Ogre Warhulk. You don't have to use the word "minion", but it's a pretty normal thing to expect there to be some way to tell them apart. It doesn't have to be that way, but there should likely be a good reason not to reveal it. That good reason could very well be 'My group has more fun this way'. KarinsDad thinks that way is 'badwrongfun', as amusing as it is, is not a valid reason :) I do wonder how many other people arguing the "never reveal it" standpoint also agree with the "badwrongfun" viewpoint. [/QUOTE]
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At what point do players know they're fighting Minions?
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