Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
At what point do players know they're fighting Minions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DracoSuave" data-source="post: 5096395" data-attributes="member: 71571"><p>This is a disconnect that only happens when you completely divorce mechanical explanation from fluff explanation. The idea or central concern that players 'should not know game mechanics in progress' and that mechanics get in the way of roleplay... somehow.</p><p></p><p>The problem with this approach in reference to 4e, is that 4e IS a system that relies heavily on game mechanics to get combat across, and HAS made those game mechanics a forefront of the encounter. It doesn't try to hide the mechanics behind fluff, it revels in the game mechanics and challenges the DM and players to fluff what is going on. But the idea that players can't use legitimate interractions of items and monsters to legitimately discover the status of those monsters goes WAY beyond simply not telling them at the beginning of the match. This is HARDLY 'rules sneakery'. This is having an ability that says 'X are immune to this', using it, finding out they are immune, and determining that they are, indeed, X. And that explanation doesn't apply to Reaper's Strike, which was another example given above. Or Hammer Rhythm, or... you get the drill.</p><p></p><p>How you fluff that is a DM limitation, not a player shinanegan.</p><p></p><p>So in the case of Rod of Reaving:</p><p></p><p>'You bond the enemy's fate to doom and destruction. The enemy's fate is so minor and inconsequential your Reaving Rod has little life force to steal. He takes no damage'</p><p></p><p>Hey, look, a fluff explanation for what actually happens in game, that follows the DMG guidelines for fair information giving.</p><p></p><p>Welcome to fourth edition.</p><p></p><p></p><p>PS: Your warlock's just wasted a minor action and his cursing for the turn on a minion. That's actually a mistake, a play error, that should have been avoided by the dispensation of fair information. At -that- point, if his action can turn up something useful, then he hasn't wasted his time. Wasting an action, and the use of an ability... that IS the minion being a trap, and that's not what minions are for either.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5096395, member: 71571"] This is a disconnect that only happens when you completely divorce mechanical explanation from fluff explanation. The idea or central concern that players 'should not know game mechanics in progress' and that mechanics get in the way of roleplay... somehow. The problem with this approach in reference to 4e, is that 4e IS a system that relies heavily on game mechanics to get combat across, and HAS made those game mechanics a forefront of the encounter. It doesn't try to hide the mechanics behind fluff, it revels in the game mechanics and challenges the DM and players to fluff what is going on. But the idea that players can't use legitimate interractions of items and monsters to legitimately discover the status of those monsters goes WAY beyond simply not telling them at the beginning of the match. This is HARDLY 'rules sneakery'. This is having an ability that says 'X are immune to this', using it, finding out they are immune, and determining that they are, indeed, X. And that explanation doesn't apply to Reaper's Strike, which was another example given above. Or Hammer Rhythm, or... you get the drill. How you fluff that is a DM limitation, not a player shinanegan. So in the case of Rod of Reaving: 'You bond the enemy's fate to doom and destruction. The enemy's fate is so minor and inconsequential your Reaving Rod has little life force to steal. He takes no damage' Hey, look, a fluff explanation for what actually happens in game, that follows the DMG guidelines for fair information giving. Welcome to fourth edition. PS: Your warlock's just wasted a minor action and his cursing for the turn on a minion. That's actually a mistake, a play error, that should have been avoided by the dispensation of fair information. At -that- point, if his action can turn up something useful, then he hasn't wasted his time. Wasting an action, and the use of an ability... that IS the minion being a trap, and that's not what minions are for either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
At what point do players know they're fighting Minions?
Top