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General Tabletop Discussion
*Pathfinder & Starfinder
At What Point Does PF Become Its Own System?
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<blockquote data-quote="Remathilis" data-source="post: 5298785" data-attributes="member: 7635"><p>Game design evolves. For example, I don't see too many people who think that changing the Save System from Five Arbitrary Categories (Wands, Dragon Breath, Death Magic) to Three saves based on type of resistance (Fort, Ref, Will). Unless your specifically going for the nostalgia factor, I don't see a point to making a d20-based game that emulates the old save categories again.</p><p></p><p>More to the point; I see Pathfinder eventually tightening up and better integrating certain design elements that will make former material obsolete. Reducing the number of status conditions, speeding up combat resolution (a continuation of the work done by CMB/CMD), revamping how magic items are designed, or simplification of monster creation/stats are all things PF could continue on and, by removing the vestiges of backwards compatibility, truly innovate on in a way different from how WotC chose to do so (and perhaps stay a little more "true" to the source material than WotC did). </p><p></p><p>While anyone can play (and enjoy) older games for their own merits, I seriously doubt you could sell an AD&D 1e game in a modern gaming store today*; games and gaming have evolved from that point. </p><p></p><p></p><p>* Ignoring, for the moment, the OSR, which does base part of its appeal on mimicking the Older style of gaming. A brand new game with AD&D's level of development would never survive, as evidence by the sheer number of fantasy Heartbreakers out there, even by Gygax himself...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5298785, member: 7635"] Game design evolves. For example, I don't see too many people who think that changing the Save System from Five Arbitrary Categories (Wands, Dragon Breath, Death Magic) to Three saves based on type of resistance (Fort, Ref, Will). Unless your specifically going for the nostalgia factor, I don't see a point to making a d20-based game that emulates the old save categories again. More to the point; I see Pathfinder eventually tightening up and better integrating certain design elements that will make former material obsolete. Reducing the number of status conditions, speeding up combat resolution (a continuation of the work done by CMB/CMD), revamping how magic items are designed, or simplification of monster creation/stats are all things PF could continue on and, by removing the vestiges of backwards compatibility, truly innovate on in a way different from how WotC chose to do so (and perhaps stay a little more "true" to the source material than WotC did). While anyone can play (and enjoy) older games for their own merits, I seriously doubt you could sell an AD&D 1e game in a modern gaming store today*; games and gaming have evolved from that point. * Ignoring, for the moment, the OSR, which does base part of its appeal on mimicking the Older style of gaming. A brand new game with AD&D's level of development would never survive, as evidence by the sheer number of fantasy Heartbreakers out there, even by Gygax himself... [/QUOTE]
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At What Point Does PF Become Its Own System?
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