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General Tabletop Discussion
*Pathfinder & Starfinder
At What Point Does PF Become Its Own System?
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<blockquote data-quote="Remathilis" data-source="post: 5300066" data-attributes="member: 7635"><p>Seeing that you'll never read this, its moot but...</p><p></p><p>I don't see it as a bad thing. Its a clamoring for things that have come before; a different (and older) gaming philosophy. But don't make the mistake that thinking that its the equal of the games of 2010 either.</p><p></p><p>For example, if I created a Pathfinder class that gave 2 hit dice at first level, gave + 1 to hit/damage every 2 levels, but didn't allow the character to pick ANY feats (even the standard odd-number level ones) or wear any magical items; people would be up in arms. Its not balanced! It breaks the current power acquisition scale! It doesn't fit with the other classes!</p><p></p><p>Yet AD&D 1e's monk did just that! It sticks out against the other classes like a sore thumb! So does exceptional strength, for that matter. I don't think we'll ever see a OGL game that uses something like that UNLESS its trying to emulate that brand of old-school play.</p><p></p><p>There will come a point that even 3e's system will begin to show its "exceptional strength" concepts and people will want something a bit more "modern". That is when PF 2.0 will come. </p><p></p><p>Nostalgia isn't a black word (even though a lot of people use it as such) its just a desire for an era of play that has come and is now gone from modern RPGs.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5300066, member: 7635"] Seeing that you'll never read this, its moot but... I don't see it as a bad thing. Its a clamoring for things that have come before; a different (and older) gaming philosophy. But don't make the mistake that thinking that its the equal of the games of 2010 either. For example, if I created a Pathfinder class that gave 2 hit dice at first level, gave + 1 to hit/damage every 2 levels, but didn't allow the character to pick ANY feats (even the standard odd-number level ones) or wear any magical items; people would be up in arms. Its not balanced! It breaks the current power acquisition scale! It doesn't fit with the other classes! Yet AD&D 1e's monk did just that! It sticks out against the other classes like a sore thumb! So does exceptional strength, for that matter. I don't think we'll ever see a OGL game that uses something like that UNLESS its trying to emulate that brand of old-school play. There will come a point that even 3e's system will begin to show its "exceptional strength" concepts and people will want something a bit more "modern". That is when PF 2.0 will come. Nostalgia isn't a black word (even though a lot of people use it as such) its just a desire for an era of play that has come and is now gone from modern RPGs. [/QUOTE]
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At What Point Does PF Become Its Own System?
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