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At what point is it no longer d20?
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<blockquote data-quote="Plane Sailing" data-source="post: 1222634" data-attributes="member: 114"><p>Curiously this bit is *exactly* what I'm doing with an OGL version of my "Starguild RPG" (except that I used "SIZe" as the combined str damage, fort bonus and HD bonus attribute).</p><p></p><p>I'm really wrestling because there are things that I think my game system does better than d20 ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> ) and in my re-working to make it d20-ish I keep on finding that extreme changes are creeping back in.</p><p></p><p>I'm certainly considering axing BAB and moving to weapon skills, for instance; after a while you start asking yourself what the point of levels is (as you seem to be!).</p><p></p><p>One of the ideas I was kicking around but didn't actually get to grips with, was to use levels as descriptive rather than prescriptive. e.g. "You are a 2nd level strong hero when you have got the following skills: flog 4+, hike 4+, bash 4+...etc"</p><p></p><p>Another idea was to allow xps to be spent to "purchase" skills (within boundaries) and allow a "level" of a class to be a package of skills which are purchased at a discount for being a package.</p><p></p><p>Just rambling now, so I'll shut up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1222634, member: 114"] Curiously this bit is *exactly* what I'm doing with an OGL version of my "Starguild RPG" (except that I used "SIZe" as the combined str damage, fort bonus and HD bonus attribute). I'm really wrestling because there are things that I think my game system does better than d20 ( :rolleyes: ) and in my re-working to make it d20-ish I keep on finding that extreme changes are creeping back in. I'm certainly considering axing BAB and moving to weapon skills, for instance; after a while you start asking yourself what the point of levels is (as you seem to be!). One of the ideas I was kicking around but didn't actually get to grips with, was to use levels as descriptive rather than prescriptive. e.g. "You are a 2nd level strong hero when you have got the following skills: flog 4+, hike 4+, bash 4+...etc" Another idea was to allow xps to be spent to "purchase" skills (within boundaries) and allow a "level" of a class to be a package of skills which are purchased at a discount for being a package. Just rambling now, so I'll shut up :) [/QUOTE]
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At what point is it no longer d20?
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