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At what point is it no longer d20?
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<blockquote data-quote="Tonguez" data-source="post: 1224853" data-attributes="member: 1125"><p>The % based skill system I was working on before D20 DnD came out used a D20 to determine the following Stats</p><p></p><p><strong>Power </strong> (combined Str and Con = basis of Stamina)</p><p><strong>Agility</strong> (Movement based Dex (Dex +Str) = Tumble, Climb, Run and Reflex)</p><p><strong>Coordination</strong> (Manual Dexterity = Combat, Juggling, Pick locks etc)</p><p><strong>Perception</strong> (Awareness aspects of Wis = Spot, Listen)</p><p><strong>IQ</strong> (Intelligence<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p><strong>Intuition</strong> (Will, 'psychic affinity' and Sanity)</p><p><strong>Presence</strong> (Charisma)</p><p></p><p>Stamina, Reflex and Sanity were used for saves including Damage Saves in combat</p><p></p><p>Anyway it was leveless and instead used a feat type system (called Talents) - when a PC got 2000 xp they gained a new Talent which could be used to get +1d6 skill points (Training Talent), increase Stamina or gain a new Class Skill/Feat (called a Knack eg Rage would be a Knack)</p><p></p><p>anyway I abandoned it for D20 but the point of sharing is I too combined Str and Con as you did, seperated Dex into Agility and Manual Dexterity and did a few other tweaks</p><p></p><p><span style="color: SandyBrown"><strong>Also to gain more skillpoints in a levelless system just award feats for Y-number of XP (eg 2000xp) and make +1d6 Skill points (<em>or something</em>) a stackable 'training' feat</strong></span></p></blockquote><p></p>
[QUOTE="Tonguez, post: 1224853, member: 1125"] The % based skill system I was working on before D20 DnD came out used a D20 to determine the following Stats [B]Power [/B] (combined Str and Con = basis of Stamina) [B]Agility[/B] (Movement based Dex (Dex +Str) = Tumble, Climb, Run and Reflex) [B]Coordination[/B] (Manual Dexterity = Combat, Juggling, Pick locks etc) [B]Perception[/B] (Awareness aspects of Wis = Spot, Listen) [B]IQ[/B] (Intelligence:)) [B]Intuition[/B] (Will, 'psychic affinity' and Sanity) [B]Presence[/B] (Charisma) Stamina, Reflex and Sanity were used for saves including Damage Saves in combat Anyway it was leveless and instead used a feat type system (called Talents) - when a PC got 2000 xp they gained a new Talent which could be used to get +1d6 skill points (Training Talent), increase Stamina or gain a new Class Skill/Feat (called a Knack eg Rage would be a Knack) anyway I abandoned it for D20 but the point of sharing is I too combined Str and Con as you did, seperated Dex into Agility and Manual Dexterity and did a few other tweaks [COLOR=SandyBrown][B]Also to gain more skillpoints in a levelless system just award feats for Y-number of XP (eg 2000xp) and make +1d6 Skill points ([I]or something[/I]) a stackable 'training' feat[/B][/COLOR] [/QUOTE]
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At what point is it no longer d20?
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