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Community
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At Will Abilities
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<blockquote data-quote="GravyFingerz" data-source="post: 3766607" data-attributes="member: 77"><p>I just started up a new 3.5 campaign, but with loads of house rules. SWSE style skills and races, no iterative attacks, bonus damage based on base attack, the whole shebang. Seems to work; some of the players are new, and the simplified skills help out immensely. No more dealing with skill points, and I really like that.</p><p></p><p>One of the biggest changes was giving the cleric the at-will ability, as a standard action, to heal himself or someone else for 1d6 points of damage per two class levels. It has never been used inside of combat (they rely on the cure <insert adjective here> wounds spells for that), but they use it to patch up fully. </p><p></p><p>It was so fun. I threw encounter after encounter after encounter at them. We had three fights in one day, one with goblins, one with goblins and hobgoblins, and one with goblings, hobgoblins, and an ogre. The triple hit dice really helps them out. Fun was had by all, and that day, I had some instant converts to D&D.</p><p></p><p>Go at will abilities! Bring it on 4e!!!</p><p></p><p>PS: Btw, I'm gonna give any wizard characters an at will standard action blast for 1d6 points of damage. I figure, it does less damage than a crossbow, its magical, why not let them do it at will. And they choose the energy descriptor out the door.</p><p></p><p>EDIT: I should probably mention that they are 1st level. Also, I encourage other DMs to give these simple at will abilities to their magic classes. It helps out immensely.</p></blockquote><p></p>
[QUOTE="GravyFingerz, post: 3766607, member: 77"] I just started up a new 3.5 campaign, but with loads of house rules. SWSE style skills and races, no iterative attacks, bonus damage based on base attack, the whole shebang. Seems to work; some of the players are new, and the simplified skills help out immensely. No more dealing with skill points, and I really like that. One of the biggest changes was giving the cleric the at-will ability, as a standard action, to heal himself or someone else for 1d6 points of damage per two class levels. It has never been used inside of combat (they rely on the cure <insert adjective here> wounds spells for that), but they use it to patch up fully. It was so fun. I threw encounter after encounter after encounter at them. We had three fights in one day, one with goblins, one with goblins and hobgoblins, and one with goblings, hobgoblins, and an ogre. The triple hit dice really helps them out. Fun was had by all, and that day, I had some instant converts to D&D. Go at will abilities! Bring it on 4e!!! PS: Btw, I'm gonna give any wizard characters an at will standard action blast for 1d6 points of damage. I figure, it does less damage than a crossbow, its magical, why not let them do it at will. And they choose the energy descriptor out the door. EDIT: I should probably mention that they are 1st level. Also, I encourage other DMs to give these simple at will abilities to their magic classes. It helps out immensely. [/QUOTE]
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