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General Tabletop Discussion
*Pathfinder & Starfinder
At-will and encoutners only, no dailies?
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<blockquote data-quote="psyronin" data-source="post: 5299940" data-attributes="member: 6145"><p>I've been thinking about this as well. It might be a matter of tuning the recharge rate so players average the same number of dailies per day. My plan so far:</p><p>- you don't start off with daily uses</p><p>- the first d20 roll per round for a "heroic" maneuver is also the recharge roll (heroic would be attacks, saving throws, making a STR check to topple something onto enemies, but not a Diplomacy skill roll)</p><p>- rolling a natural 20 recharges a daily</p><p>- daily charges go away at the end of an encounter (no killing rats to load up on them)</p><p></p><p>At first level, if doing 3 encounters per day, daily use would be about the same if encounters average 6-7 rounds in length. For later levels where you have several dailies per day the target number would have to go down: 19-20 for 2 dailies, 18-20 for 3, etc.</p><p></p><p>One problem is that if encounters are longer then you would average more dailies. But the random availability also makes them a bit weaker than</p><p>before. If combats are really long, a limit on the number of recharges per encounter might reel the dailies back in.</p></blockquote><p></p>
[QUOTE="psyronin, post: 5299940, member: 6145"] I've been thinking about this as well. It might be a matter of tuning the recharge rate so players average the same number of dailies per day. My plan so far: - you don't start off with daily uses - the first d20 roll per round for a "heroic" maneuver is also the recharge roll (heroic would be attacks, saving throws, making a STR check to topple something onto enemies, but not a Diplomacy skill roll) - rolling a natural 20 recharges a daily - daily charges go away at the end of an encounter (no killing rats to load up on them) At first level, if doing 3 encounters per day, daily use would be about the same if encounters average 6-7 rounds in length. For later levels where you have several dailies per day the target number would have to go down: 19-20 for 2 dailies, 18-20 for 3, etc. One problem is that if encounters are longer then you would average more dailies. But the random availability also makes them a bit weaker than before. If combats are really long, a limit on the number of recharges per encounter might reel the dailies back in. [/QUOTE]
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At-will and encoutners only, no dailies?
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