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At-will class powers ruining my archetypes
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<blockquote data-quote="Sadrik" data-source="post: 4682207" data-attributes="member: 14506"><p>No, a basic attack would be the vanilla attack. It would be boring, but it is understandably boring not to mention easier and quicker in real time to resolve.</p><p></p><p></p><p></p><p>Ah but what if you wanted to be a wizard that invests in a sword and you wanted to use that as your backup weapon to your spells. No wait wait I know the answer... play a swordmage.</p><p></p><p></p><p></p><p>I understand this, this may simply be appropriate. Those that pump strength should be effective in melee. A wizard could pump strength and go into melee, if that was how a player wanted to play their character. If you want to play a single stat character then you are able to if you want to play a character that uses more than one stat say like a fighter who uses a bow you can easily do this. All of their powers would key off of melee stuff but maybe they want to use a bow or a sword for their vanilla attacks. If they have at-wills that make using a bow a poor tactical choice then they will 9 out of 10 times ignore the bow. </p><p></p><p></p><p></p><p>This may very well be true. But I do know that removing them makes more character archetypes available for play.</p><p></p><p></p><p></p><p>I don't agree, but this is neither here nor there.</p><p> </p><p></p><p></p><p>Except that your solution for resolving the problem of a cleric with a bow is to wait until 11th level. Yeah, touche'.</p><p> </p><p></p><p></p><p>So spend a bunch of character creation resources to gain a couple of encounter/daily powers that will come into play 2-3 rounds out of a 12 round combat? This does not synergize in an acceptable way. Pull out my bow make a couple of attacks and then start shooting lazers. No, sorry doesn't work for me.</p><p> </p><p></p><p></p><p>You are right, this does make a nice point. What archetype would you be denied? You can literally run every character/weapon combination and not have any problems doing it. Explain to me how you are now limited in you weapon choice/class archetype. You are not, just like the RAW except that you are not taking sub-par choice for making your basic attacks with a non-class standard weapon.</p><p> </p><p></p><p></p><p>Again, the repetition problem is not that you do it over and over and that is bad. It is that no matter what your vanilla attack is basic or at-will it becomes dry and boring after doing it ~10 times in a combat. The reality is that most classes use only one at-will power, the one the character is designed around to use best.</p><p></p><p></p><p></p><p>Fair enough you prefer primary stats to be 18 or 20.</p><p></p><p></p><p></p><p>This is false.</p><p></p><p></p><p></p><p>This could be true, some may not see this as automatically a good thing. I for one think that cutting any extra time out of an encounter to reduce grind is a good thing. If by your suggestion reduces grind I am all for it.</p><p> </p><p></p><p></p><p>This is not a clean or easy solution and it does not do what you thought that 4e was supposed to do: "4e solved that by letting everyone do their shtick immediately, and at will. In the process, that kind of killed off dual shtick characters."</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4682207, member: 14506"] No, a basic attack would be the vanilla attack. It would be boring, but it is understandably boring not to mention easier and quicker in real time to resolve. Ah but what if you wanted to be a wizard that invests in a sword and you wanted to use that as your backup weapon to your spells. No wait wait I know the answer... play a swordmage. I understand this, this may simply be appropriate. Those that pump strength should be effective in melee. A wizard could pump strength and go into melee, if that was how a player wanted to play their character. If you want to play a single stat character then you are able to if you want to play a character that uses more than one stat say like a fighter who uses a bow you can easily do this. All of their powers would key off of melee stuff but maybe they want to use a bow or a sword for their vanilla attacks. If they have at-wills that make using a bow a poor tactical choice then they will 9 out of 10 times ignore the bow. This may very well be true. But I do know that removing them makes more character archetypes available for play. I don't agree, but this is neither here nor there. Except that your solution for resolving the problem of a cleric with a bow is to wait until 11th level. Yeah, touche'. So spend a bunch of character creation resources to gain a couple of encounter/daily powers that will come into play 2-3 rounds out of a 12 round combat? This does not synergize in an acceptable way. Pull out my bow make a couple of attacks and then start shooting lazers. No, sorry doesn't work for me. You are right, this does make a nice point. What archetype would you be denied? You can literally run every character/weapon combination and not have any problems doing it. Explain to me how you are now limited in you weapon choice/class archetype. You are not, just like the RAW except that you are not taking sub-par choice for making your basic attacks with a non-class standard weapon. Again, the repetition problem is not that you do it over and over and that is bad. It is that no matter what your vanilla attack is basic or at-will it becomes dry and boring after doing it ~10 times in a combat. The reality is that most classes use only one at-will power, the one the character is designed around to use best. Fair enough you prefer primary stats to be 18 or 20. This is false. This could be true, some may not see this as automatically a good thing. I for one think that cutting any extra time out of an encounter to reduce grind is a good thing. If by your suggestion reduces grind I am all for it. This is not a clean or easy solution and it does not do what you thought that 4e was supposed to do: "4e solved that by letting everyone do their shtick immediately, and at will. In the process, that kind of killed off dual shtick characters." [/QUOTE]
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