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At-will class powers ruining my archetypes
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<blockquote data-quote="Obryn" data-source="post: 4682226" data-attributes="member: 11821"><p>Why not?</p><p></p><p>It played very similar to cleric archers I've seen. There was one in my Expedition to the Demonweb Pits game. Mostly, the cleric sat back and casted spells. When those weren't appropriate, they attacked with the bow. Now, at lower levels in 3e when a cleric's spells aren't as compelling, it may make a difference. But by 5th, we're looking at a single-stat Zen Archery spellcaster wearing heavy armor. Likely slinging more Hold Persons than arrows.</p><p></p><p>If you want a cleric archer who uses arrows a lot more than spells, I'd recommend starting them as a Ranger and multiclassing into Cleric, rather than the other way around.</p><p></p><p></p><p>I'm sorry, but I still don't quite know why that would be an improvement.</p><p></p><p>Wouldn't it maybe be a better solution to add more variety for at-wills to account for those other character archetypes you're looking for? (I'm also having a hard time imagining what other character archetypes you could be looking for - I get the cleric archer, but I hardly see the crossbow-slinging wizard as a perennial favorite.)</p><p></p><p>As an example of a new At-Will...</p><p></p><p>Divine Archery, At-Will 1</p><p>Weapon, Radiant</p><p>Wis vs AC</p><p>Hit: [W]+Wisdom Modifier Radiant damage</p><p></p><p>...and there's your cleric archer's main at-will. It's not too impressive, but it's cleric-y in that it uses Wisdom (much like the ubiquitous Zen Archery in 3e) and deals Radiant damage.</p><p></p><p></p><p>If your goal is to make things more varied, why not keep the at-wills but just add more Encounter abilities? This would encourage variety between characters, as well, since at-wills are a primary source of differences. There's plenty of folks who want to encourage more Encounter and Daily powers - I think there's a big thread about Power Recharge mechanics in the house-rules forum, for example.</p><p></p><p>Can you list some other design potentials that open up with this?</p><p></p><p></p><p>That's not enough?</p><p></p><p>I think I'm still confused by what, specifically, you're going after here. Is it specifically wizardly and clerical at-wills that are the problem? What kinds of character archetypes and design innovations would be encouraged by removing at-wills, adding another encounter power, and making everyone basic attack all the time? How would the elimination of at-wills enhance character archetypes more than making <em>new</em> at-wills?</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4682226, member: 11821"] Why not? It played very similar to cleric archers I've seen. There was one in my Expedition to the Demonweb Pits game. Mostly, the cleric sat back and casted spells. When those weren't appropriate, they attacked with the bow. Now, at lower levels in 3e when a cleric's spells aren't as compelling, it may make a difference. But by 5th, we're looking at a single-stat Zen Archery spellcaster wearing heavy armor. Likely slinging more Hold Persons than arrows. If you want a cleric archer who uses arrows a lot more than spells, I'd recommend starting them as a Ranger and multiclassing into Cleric, rather than the other way around. I'm sorry, but I still don't quite know why that would be an improvement. Wouldn't it maybe be a better solution to add more variety for at-wills to account for those other character archetypes you're looking for? (I'm also having a hard time imagining what other character archetypes you could be looking for - I get the cleric archer, but I hardly see the crossbow-slinging wizard as a perennial favorite.) As an example of a new At-Will... Divine Archery, At-Will 1 Weapon, Radiant Wis vs AC Hit: [W]+Wisdom Modifier Radiant damage ...and there's your cleric archer's main at-will. It's not too impressive, but it's cleric-y in that it uses Wisdom (much like the ubiquitous Zen Archery in 3e) and deals Radiant damage. If your goal is to make things more varied, why not keep the at-wills but just add more Encounter abilities? This would encourage variety between characters, as well, since at-wills are a primary source of differences. There's plenty of folks who want to encourage more Encounter and Daily powers - I think there's a big thread about Power Recharge mechanics in the house-rules forum, for example. Can you list some other design potentials that open up with this? That's not enough? I think I'm still confused by what, specifically, you're going after here. Is it specifically wizardly and clerical at-wills that are the problem? What kinds of character archetypes and design innovations would be encouraged by removing at-wills, adding another encounter power, and making everyone basic attack all the time? How would the elimination of at-wills enhance character archetypes more than making [I]new[/I] at-wills? -O [/QUOTE]
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