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At-will class powers ruining my archetypes
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<blockquote data-quote="Sadrik" data-source="post: 4682338" data-attributes="member: 14506"><p>I'm going to try and reiterate this. </p><p>If at-wills are removed several things happen.</p><p>--> I think we touched on all of the effects. Some are very beneficial and there are a couple of stumbles. In my opinion there are more benefits than stumbles.</p><p>So here is a list:</p><p>1. Basic attacks become the vanilla attack as opposed to at-wills.</p><p>2. Different weapons can be used without becoming sub-par options to a classes at-will powers.</p><p>3. STR and DEX become more important in character creation.</p><p>4. Basic attacks are less tactical but speed up real time grind.</p><p></p><p>I think that is it. </p><p></p><p>Making such a bold move as removing at-will attacks, would require some form of gimme for the players. I think that a good trade off would be taking those two at-wills that PCs get at first level and giving them two bonus encounter powers (so 3 at 1st level). </p><p></p><p>By RAW, in a 12 round combat you have 1 encounter and 11 vanilla at-wills and possibly a daily (of course the number of at-wills goes down as you level up). If you have 3 1st level encounter powers, you now only make 9 vanilla basic attacks and have 3 encounter and 1 daily. Again, this may speed up real time grind.</p><p></p><p>I suppose to get your head around this second part you have to agree with the premises that at-wills cut down options.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4682338, member: 14506"] I'm going to try and reiterate this. If at-wills are removed several things happen. --> I think we touched on all of the effects. Some are very beneficial and there are a couple of stumbles. In my opinion there are more benefits than stumbles. So here is a list: 1. Basic attacks become the vanilla attack as opposed to at-wills. 2. Different weapons can be used without becoming sub-par options to a classes at-will powers. 3. STR and DEX become more important in character creation. 4. Basic attacks are less tactical but speed up real time grind. I think that is it. Making such a bold move as removing at-will attacks, would require some form of gimme for the players. I think that a good trade off would be taking those two at-wills that PCs get at first level and giving them two bonus encounter powers (so 3 at 1st level). By RAW, in a 12 round combat you have 1 encounter and 11 vanilla at-wills and possibly a daily (of course the number of at-wills goes down as you level up). If you have 3 1st level encounter powers, you now only make 9 vanilla basic attacks and have 3 encounter and 1 daily. Again, this may speed up real time grind. I suppose to get your head around this second part you have to agree with the premises that at-wills cut down options. [/QUOTE]
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