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At-will class powers ruining my archetypes
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<blockquote data-quote="Celebrim" data-source="post: 4682391" data-attributes="member: 4937"><p>I don't play 4e, but I kinda get what the player is saying.</p><p></p><p>Previously, casting magic missile was 'cool', because you couldn't do it all the time.</p><p></p><p>Now, since you can do it all the time, magic missile is just ordinary.</p><p></p><p>I don't know that I'm in a position to comment on that directly. What I can talk about is how 'making it bigger' sometimes decreases the awesomeness factor.</p><p></p><p>Normally, when you make something bigger, you make it more awesome. For example, everyone is pretty much in agreement about the awesomeness of the opening scene of 'A New Hope' when the Star Destroyer comes into the frame and just keeps coming and coming. There is a limit to this though. It's hard to define, but there is a tipping point beyond which bigger is less cool, less dramatic, and less overwhelmingly awesome than smaller.</p><p></p><p>A Star Destroyer is cool, but for many people a Super-Star Destroyer is less cool and even destroys the coolness of a Star Destroyers. Even for those that it doesn't, they might find Super-Duper-Star Destroyers to be less cool, and Mega-Thunderous-Super-Duper-Star Destroyers to be beyond the pale. </p><p></p><p>For me, the Oliphant's at the battle of Pelinorr Fields in Lord of the Rings were cool when imagined at the scale of something like a large Mammoth. Perhaps, something like this <a href="http://en.wikipedia.org/wiki/Columbian_Mammoth" target="_blank">Columbian Mammoth</a>, or even a bit larger (say 16'-18' at the shoulder). But, when scaled up to 30' high at the shoulder as in the movies, they didn't become more cool to me but quite a bit less. </p><p></p><p>Sometimes, you have to exercise some restraint so that your awesome feature retains its awesomeness rather than losing it. I think for some people, 4e crossed some hard to define line and heroic became quite a bit less cool by virtue of it getting 'too big' in some fashion.</p><p></p><p>The other complaint by the OP that I can somewhat sympathize with seems to be that our preexisting notions of what defines a class have been thrown out the window. Wizards are no longer 'generally weak' but with occassional strong attacks. Were before Wizards 'to hit' with a basic attack was maybe half that of some other class, and the damage that they could expect with a basic attack less than half that of some other class, in 4e Wizards are just as good of attackers as any other class, and do roughly comparable damage with their base attacks to every other class. Consequently, though, they can never exceed another class very greatly either. Each class in a sense loses its expected moments of awesome. They may still get moments of awesomeness, but its not the ones we have come to expect over years of previous play.</p><p></p><p>Previously, the fighter might do an awesome attack, an awesome attack, and an awesome attack, and then the wizard might drop an awesome attack. Now, everyone is awesome all the time.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4682391, member: 4937"] I don't play 4e, but I kinda get what the player is saying. Previously, casting magic missile was 'cool', because you couldn't do it all the time. Now, since you can do it all the time, magic missile is just ordinary. I don't know that I'm in a position to comment on that directly. What I can talk about is how 'making it bigger' sometimes decreases the awesomeness factor. Normally, when you make something bigger, you make it more awesome. For example, everyone is pretty much in agreement about the awesomeness of the opening scene of 'A New Hope' when the Star Destroyer comes into the frame and just keeps coming and coming. There is a limit to this though. It's hard to define, but there is a tipping point beyond which bigger is less cool, less dramatic, and less overwhelmingly awesome than smaller. A Star Destroyer is cool, but for many people a Super-Star Destroyer is less cool and even destroys the coolness of a Star Destroyers. Even for those that it doesn't, they might find Super-Duper-Star Destroyers to be less cool, and Mega-Thunderous-Super-Duper-Star Destroyers to be beyond the pale. For me, the Oliphant's at the battle of Pelinorr Fields in Lord of the Rings were cool when imagined at the scale of something like a large Mammoth. Perhaps, something like this [URL="http://en.wikipedia.org/wiki/Columbian_Mammoth"]Columbian Mammoth[/URL], or even a bit larger (say 16'-18' at the shoulder). But, when scaled up to 30' high at the shoulder as in the movies, they didn't become more cool to me but quite a bit less. Sometimes, you have to exercise some restraint so that your awesome feature retains its awesomeness rather than losing it. I think for some people, 4e crossed some hard to define line and heroic became quite a bit less cool by virtue of it getting 'too big' in some fashion. The other complaint by the OP that I can somewhat sympathize with seems to be that our preexisting notions of what defines a class have been thrown out the window. Wizards are no longer 'generally weak' but with occassional strong attacks. Were before Wizards 'to hit' with a basic attack was maybe half that of some other class, and the damage that they could expect with a basic attack less than half that of some other class, in 4e Wizards are just as good of attackers as any other class, and do roughly comparable damage with their base attacks to every other class. Consequently, though, they can never exceed another class very greatly either. Each class in a sense loses its expected moments of awesome. They may still get moments of awesomeness, but its not the ones we have come to expect over years of previous play. Previously, the fighter might do an awesome attack, an awesome attack, and an awesome attack, and then the wizard might drop an awesome attack. Now, everyone is awesome all the time. [/QUOTE]
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