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At-will class powers ruining my archetypes
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<blockquote data-quote="Sadrik" data-source="post: 4682416" data-attributes="member: 14506"><p>Very well stated Cadfan.</p><p></p><p>This reminds me of the old arguments about the ranger and the paladin being too magical. It was such a controversy that they published alternate versions in complete warrior that were not magically bent. I suppose that the game now is more keyed in the direction of lazer beam clerics and reaping strike fighters. These are cool effects but they seem like they should not be happening at-will. Instead, every once in an while in an encounter seems more appropriate. </p><p></p><p>At-wills simply gives the game a completely different feel than D&D once had. If there is anything that gives 4e its <em>feel </em>it is the application of at-wills.</p><p></p><p>Near the end of 3e development, it was very popular to have a classes resources revolve around the encounter. Bo9S is the best example of this. At-will powers sort of trump this encounter limitation and do it at anytime. I rather liked the encounter limitations. At-will is too at-will.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4682416, member: 14506"] Very well stated Cadfan. This reminds me of the old arguments about the ranger and the paladin being too magical. It was such a controversy that they published alternate versions in complete warrior that were not magically bent. I suppose that the game now is more keyed in the direction of lazer beam clerics and reaping strike fighters. These are cool effects but they seem like they should not be happening at-will. Instead, every once in an while in an encounter seems more appropriate. At-wills simply gives the game a completely different feel than D&D once had. If there is anything that gives 4e its [I]feel [/I]it is the application of at-wills. Near the end of 3e development, it was very popular to have a classes resources revolve around the encounter. Bo9S is the best example of this. At-will powers sort of trump this encounter limitation and do it at anytime. I rather liked the encounter limitations. At-will is too at-will. [/QUOTE]
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