Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
At-will class powers ruining my archetypes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ourph" data-source="post: 4682441" data-attributes="member: 20239"><p>I think you are quite mistaken in this assumption. Relegating martial at-will powers like <em>Cleave</em> (damage two opponents at once), <em>Reaping Strike</em> (deal damage on a miss), <em>Riposte Strike</em> (deal extra damage when you're attacked) or <em>Twin Strike</em> (much more likely to hit than with a single basic melee or ranged attack roll) to encounter powers and forcing martial characters to, instead, use basic melee or ranged attacks drastically reduces the amount of damage they are able to deal over the course of a combat.</p><p></p><p>Similarly, by limiting an area at-will power like <em>Scorching Burst</em> and forcing the Wizard to use a crossbow or dagger, you're drastically reducing the damage potential of that character by reducing the number of targets affected by each action (not to mention the fact that the Wizard is going to be missing a lot more often than he would with an Int-based attack).</p><p></p><p>Forcing most attacks in a combat to be basic melee or ranged attacks is going to vastly increase the grind of every combat unless you drastically retool the rest of the system. You won't end up with 3-4 encounter powers plus 8-9 basic attacks in a 12 round combat, you'll end up with 3-4 encounter powers used plus 20-30 basic attacks used as the combat stretches out over WAY too many rounds because every single character is relying primarily on attacks that are, at best, half as effective as a normal at-will power.</p></blockquote><p></p>
[QUOTE="Ourph, post: 4682441, member: 20239"] I think you are quite mistaken in this assumption. Relegating martial at-will powers like [i]Cleave[/i] (damage two opponents at once), [i]Reaping Strike[/i] (deal damage on a miss), [i]Riposte Strike[/i] (deal extra damage when you're attacked) or [i]Twin Strike[/i] (much more likely to hit than with a single basic melee or ranged attack roll) to encounter powers and forcing martial characters to, instead, use basic melee or ranged attacks drastically reduces the amount of damage they are able to deal over the course of a combat. Similarly, by limiting an area at-will power like [i]Scorching Burst[/i] and forcing the Wizard to use a crossbow or dagger, you're drastically reducing the damage potential of that character by reducing the number of targets affected by each action (not to mention the fact that the Wizard is going to be missing a lot more often than he would with an Int-based attack). Forcing most attacks in a combat to be basic melee or ranged attacks is going to vastly increase the grind of every combat unless you drastically retool the rest of the system. You won't end up with 3-4 encounter powers plus 8-9 basic attacks in a 12 round combat, you'll end up with 3-4 encounter powers used plus 20-30 basic attacks used as the combat stretches out over WAY too many rounds because every single character is relying primarily on attacks that are, at best, half as effective as a normal at-will power. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
At-will class powers ruining my archetypes
Top