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At-will class powers ruining my archetypes
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<blockquote data-quote="Sadrik" data-source="post: 4682447" data-attributes="member: 14506"><p>It doesn't matter if you are martial, arcane, divine, primal, elemental, shadow, ki or whatever other power sources they are going to come up with. Characters are limited by the at-wills that they are tied to at character creation. This makes having characters that do not fit the mold of those at-wills outside of RAW and a limitation of the game system. So no I don't really care if they are martial, martial characters should do their heavy hits less often too, it doesn't matter what power source you are. Why have a special attack at will is not very special. Not to mention when it straight jackets your character creation. When I look at a class that I want to play in 4e I look first to its at-wills and class features and determine how I can maximize the effects of those. If one of them says you have to use a certain weapon or cannot use a certain weapon those are undue character creation rules that I don't prefer. You may prefer those limitation, I like options.</p><p></p><p></p><p></p><p>Well the cleric with a bow is just an example. But essentially any character whose at-will powers are better than simply making a character with a sword or whatever weapon the player wants. Not to mention the flash bang of certain at-wills make the game feel a lot more magical as Cadfan illustrated.</p><p></p><p></p><p></p><p>This is another solution. A pretty good one to boot. It would give some more variety to players out of the starting gates. It does nothing for the endless magical effects (or ninja effects for martial) stuff though.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4682447, member: 14506"] It doesn't matter if you are martial, arcane, divine, primal, elemental, shadow, ki or whatever other power sources they are going to come up with. Characters are limited by the at-wills that they are tied to at character creation. This makes having characters that do not fit the mold of those at-wills outside of RAW and a limitation of the game system. So no I don't really care if they are martial, martial characters should do their heavy hits less often too, it doesn't matter what power source you are. Why have a special attack at will is not very special. Not to mention when it straight jackets your character creation. When I look at a class that I want to play in 4e I look first to its at-wills and class features and determine how I can maximize the effects of those. If one of them says you have to use a certain weapon or cannot use a certain weapon those are undue character creation rules that I don't prefer. You may prefer those limitation, I like options. Well the cleric with a bow is just an example. But essentially any character whose at-will powers are better than simply making a character with a sword or whatever weapon the player wants. Not to mention the flash bang of certain at-wills make the game feel a lot more magical as Cadfan illustrated. This is another solution. A pretty good one to boot. It would give some more variety to players out of the starting gates. It does nothing for the endless magical effects (or ninja effects for martial) stuff though. [/QUOTE]
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At-will class powers ruining my archetypes
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