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At-will class powers ruining my archetypes
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<blockquote data-quote="grickherder" data-source="post: 4682849" data-attributes="member: 68043"><p>This is actually a very useful an cool thing to do. A player in a game I ran wanted to be an arcane striker but didn't want to be a warlock. So he made an eladrin rogue and reskinned it as a wizard. All of his attacks were described as magical. A friend of mine out west had a player in his group who did the same thing but as a stage magician-- he was actually a rogue but pretended to be a powerful wizard.</p><p></p><p>If I were to make an archer cleric, I'd either go with cleric and dump stat strength and take dex instead and then multiclass into ranger. Or start as a ranger and multiclass into cleric (dump statting strength in favour of wisdom). It would depend on whether I wanted to emphasize cleric powers or not.</p><p></p><p>If I wanted to remake the old basic d&d elf-- half fighter, half wizard, I'd likely go with a rogue multiclassed into warlock (or sorcerer depending on what that feat ends up giving you). The lighter armour of the rogue fits the archetype. The damage output is more in line with old school fighters being the high damage dealers rather than defenders. I might even take a Half Elf-- call it and elf-- and use the extra at will as an encounter power to add more magic off the hop.</p></blockquote><p></p>
[QUOTE="grickherder, post: 4682849, member: 68043"] This is actually a very useful an cool thing to do. A player in a game I ran wanted to be an arcane striker but didn't want to be a warlock. So he made an eladrin rogue and reskinned it as a wizard. All of his attacks were described as magical. A friend of mine out west had a player in his group who did the same thing but as a stage magician-- he was actually a rogue but pretended to be a powerful wizard. If I were to make an archer cleric, I'd either go with cleric and dump stat strength and take dex instead and then multiclass into ranger. Or start as a ranger and multiclass into cleric (dump statting strength in favour of wisdom). It would depend on whether I wanted to emphasize cleric powers or not. If I wanted to remake the old basic d&d elf-- half fighter, half wizard, I'd likely go with a rogue multiclassed into warlock (or sorcerer depending on what that feat ends up giving you). The lighter armour of the rogue fits the archetype. The damage output is more in line with old school fighters being the high damage dealers rather than defenders. I might even take a Half Elf-- call it and elf-- and use the extra at will as an encounter power to add more magic off the hop. [/QUOTE]
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