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At-will class powers ruining my archetypes
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<blockquote data-quote="FireLance" data-source="post: 4682853" data-attributes="member: 3424"><p>I do agree with one of Sadrik's points. I think that 4e currently over-rewards specialization in your primary attack stat. One house rule that I've seen proposed to fix this is for a character's attack stat to affect the damage modifier only, while the attack bonus would receive a flat modifier of +4 or +5, as if the character had an 18 or 20 in the ability score. However, beyond that, I would like to see more benefits for say, fighters with a high Intelligence, or rogues with a high Wisdom. </p><p></p><p>In addition, while I agree with the point that the current suite of at-will abilities makes certain character concepts less viable, I think the solution is to have more at-will abilities. A cleric at-will ability that uses the bow would then be the defining characteristic of a cleric of a god of archery or hunting. It probably would not be too difficult to come up with a thematically appropriate at-will ability for each god.</p><p></p><p>Similarly, if there are flavor issues with the current at-will abilities, it may be possible to introduce new at-will abilities with the proper flavor: fighter at-wills that simply deal more damage instead of having additional effects, or wizard at-wills that allow the character to use Intelligence with a weapon attack.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4682853, member: 3424"] I do agree with one of Sadrik's points. I think that 4e currently over-rewards specialization in your primary attack stat. One house rule that I've seen proposed to fix this is for a character's attack stat to affect the damage modifier only, while the attack bonus would receive a flat modifier of +4 or +5, as if the character had an 18 or 20 in the ability score. However, beyond that, I would like to see more benefits for say, fighters with a high Intelligence, or rogues with a high Wisdom. In addition, while I agree with the point that the current suite of at-will abilities makes certain character concepts less viable, I think the solution is to have more at-will abilities. A cleric at-will ability that uses the bow would then be the defining characteristic of a cleric of a god of archery or hunting. It probably would not be too difficult to come up with a thematically appropriate at-will ability for each god. Similarly, if there are flavor issues with the current at-will abilities, it may be possible to introduce new at-will abilities with the proper flavor: fighter at-wills that simply deal more damage instead of having additional effects, or wizard at-wills that allow the character to use Intelligence with a weapon attack. [/QUOTE]
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