Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
At-will class powers ruining my archetypes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Human Target" data-source="post: 4682880" data-attributes="member: 22574"><p>This I just don't understand </p><p></p><p>Okay, out of all the at-wills in the game these are the ones who are affected by weapon selection....</p><p></p><p></p><p><strong>Fighter</strong></p><p></p><p>Brash Strike (gain a bonus with certain weapons)</p><p>Reaping Strike (gain Bonus with two-handed weapon)</p><p>Dual Strike (must use two weapons)</p><p>Tide of Iron (must use a shield)</p><p></p><p><strong>Ranger</strong></p><p></p><p>Twin Strike (must use ranged weapon or two weapons)</p><p>Careful Attack (must use ranged weapon or two weapons)</p><p></p><p><strong>Rogue </strong></p><p></p><p>Piercing Strike (must use light blade)</p><p>Riposte Strike (must use light blade)</p><p>Deft Strike (must use crossbow, light blade, or sling)</p><p>Sly Slourish (must use crossbow, light blade, or sling)</p><p>Disheartening Strike (must use crossbow, light blade, or sling)</p><p></p><p>The ranger has two whole at-wills that have a requirement that he use two weapons, which is the rangers melee shtick in 4E. </p><p></p><p>The fighter has one power that actually give you a benefit for using specific weapons, Brash Strike. Those weapons are the ax, hammer, and mace weapon groups. Which for the fighter basically only rules out heavy blades or more rarely polearms. Its a power designed to give axe, hammer, and mace fighters a big boost due to their innate weaknesses prior to Martial power. And it fits thematically with the barbarian-ish style of Invigorating Fighters. The fighter has a power that makes it much more useful if you use a two handed weapon <em>of any kind.</em> And then the class has a power requiring two weapons and a power requiring a shield. Which means that the final three don't limit you in weapon selection, but give you advantages in fighting style. </p><p></p><p>And then we have the rogue. All of whose at wills (and powers in total) have weapon restrictions. Because the rogue has the most potent one target damage dealing powers in the entire game. And it would be hugely unbalancing for them to get to use their powers with a bastard sword or an executioner's axe. So they have restrictions for overall game balance reasons.</p><p></p><p>So some of the ranger at-wills restrictions help define the rangers combat techniques. The rogue's at-wills restrictions give the class balance. And the fighter's at-wills actually give the fighter a reason to pick from a wide variety of weapons.</p><p></p><p>Yeesh. </p><p></p><p></p><p></p><p>Now these idea I can get behind.</p></blockquote><p></p>
[QUOTE="The Human Target, post: 4682880, member: 22574"] This I just don't understand Okay, out of all the at-wills in the game these are the ones who are affected by weapon selection.... [B]Fighter[/B] Brash Strike (gain a bonus with certain weapons) Reaping Strike (gain Bonus with two-handed weapon) Dual Strike (must use two weapons) Tide of Iron (must use a shield) [B]Ranger[/B] Twin Strike (must use ranged weapon or two weapons) Careful Attack (must use ranged weapon or two weapons) [B]Rogue [/B] Piercing Strike (must use light blade) Riposte Strike (must use light blade) Deft Strike (must use crossbow, light blade, or sling) Sly Slourish (must use crossbow, light blade, or sling) Disheartening Strike (must use crossbow, light blade, or sling) The ranger has two whole at-wills that have a requirement that he use two weapons, which is the rangers melee shtick in 4E. The fighter has one power that actually give you a benefit for using specific weapons, Brash Strike. Those weapons are the ax, hammer, and mace weapon groups. Which for the fighter basically only rules out heavy blades or more rarely polearms. Its a power designed to give axe, hammer, and mace fighters a big boost due to their innate weaknesses prior to Martial power. And it fits thematically with the barbarian-ish style of Invigorating Fighters. The fighter has a power that makes it much more useful if you use a two handed weapon [I]of any kind.[/I] And then the class has a power requiring two weapons and a power requiring a shield. Which means that the final three don't limit you in weapon selection, but give you advantages in fighting style. And then we have the rogue. All of whose at wills (and powers in total) have weapon restrictions. Because the rogue has the most potent one target damage dealing powers in the entire game. And it would be hugely unbalancing for them to get to use their powers with a bastard sword or an executioner's axe. So they have restrictions for overall game balance reasons. So some of the ranger at-wills restrictions help define the rangers combat techniques. The rogue's at-wills restrictions give the class balance. And the fighter's at-wills actually give the fighter a reason to pick from a wide variety of weapons. Yeesh. Now these idea I can get behind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
At-will class powers ruining my archetypes
Top