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At-will class powers ruining my archetypes
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<blockquote data-quote="Sadrik" data-source="post: 4683509" data-attributes="member: 14506"><p>Let me first say, excellent analysis. </p><p></p><p>Yes but also by that level (30) you should have some magic items that would fill in the other 12 rounds of combat. Not to mention your daily powers. I agree, the advantage of 4e, "EVERY CLASS ATTACKS THE SAME" and this is how this system will work. As you go up in level your level bonus will out-weigh your stat bonus (in most cases). The characters will be much more potent with a weapon than in previous editions. This really starts to separate around paragon tier when the level bonus begins to outstrip the stat bonus.</p><p></p><p>If the we had BAB like in previous editions I don't think an idea like this would have worked.</p><p> </p><p></p><p></p><p>Yes and no, I agree that it could take a combat more rounds to complete... well maybe, remember you now begin with 3 encounter powers. So if those blast off in the first few rounds you could be left with just the scraps, it could make combats fewer rounds it depends... But in general if the fight gets past the encounter powers initial push it could drag on.</p><p></p><p></p><p></p><p>I like the concept of reserve feats and if you go <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/251056-i-like-encounter-powers-rituals-but-not-wills-dailies.html" target="_blank">here</a> you can see a discussion about them and this "no at-wills idea".</p><p></p><p>Basically the idea is use reserve feats to give extra uses of a 1st level at-will power during an encounter. </p><p></p><p></p><p> </p><p>I agree it does cause a bit of MAD. Here is an interesting thing though. 4e is all about maximizing your one stat 20 nearly all the time if you have to go 18. If you introduce MAD, this may be a little difficult for some to ponder, you actually lower the arms race for everyone including those that have to focus solely on a single stat. If a 16 is good enough for one character it can be good enough for another - including the fighter who only really has to focus on a single stat. I am not saying that every fighter will be made like this but they <em>could </em>be made like this. In this case MAD, may actually may be good for 4e.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4683509, member: 14506"] Let me first say, excellent analysis. Yes but also by that level (30) you should have some magic items that would fill in the other 12 rounds of combat. Not to mention your daily powers. I agree, the advantage of 4e, "EVERY CLASS ATTACKS THE SAME" and this is how this system will work. As you go up in level your level bonus will out-weigh your stat bonus (in most cases). The characters will be much more potent with a weapon than in previous editions. This really starts to separate around paragon tier when the level bonus begins to outstrip the stat bonus. If the we had BAB like in previous editions I don't think an idea like this would have worked. Yes and no, I agree that it could take a combat more rounds to complete... well maybe, remember you now begin with 3 encounter powers. So if those blast off in the first few rounds you could be left with just the scraps, it could make combats fewer rounds it depends... But in general if the fight gets past the encounter powers initial push it could drag on. I like the concept of reserve feats and if you go [URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/251056-i-like-encounter-powers-rituals-but-not-wills-dailies.html"]here[/URL] you can see a discussion about them and this "no at-wills idea". Basically the idea is use reserve feats to give extra uses of a 1st level at-will power during an encounter. I agree it does cause a bit of MAD. Here is an interesting thing though. 4e is all about maximizing your one stat 20 nearly all the time if you have to go 18. If you introduce MAD, this may be a little difficult for some to ponder, you actually lower the arms race for everyone including those that have to focus solely on a single stat. If a 16 is good enough for one character it can be good enough for another - including the fighter who only really has to focus on a single stat. I am not saying that every fighter will be made like this but they [I]could [/I]be made like this. In this case MAD, may actually may be good for 4e. [/QUOTE]
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