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At-will class powers ruining my archetypes
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<blockquote data-quote="Cadfan" data-source="post: 4683549" data-attributes="member: 40961"><p>That doesn't really follow, actually. Yes, level bonus outstrips stat bonus. This doesn't mean that characters, over time, become more equal in their ability to hit regardless of their original stats. They will be less divergent than in previous editions, but that just means that no one will be worse than they were at level 1. They'll still be just as bad.</p><p> </p><p>In short, if my attack bonus at level 1 is +6 and yours is +4, the absolute difference is 2, and that's what matters. And at level 10 if my attack bonus is +11 and yours is +9, the absolute difference is 2, and that's what matters.</p><p></p><p>Most experienced min maxers do not feel that a 20 is always the best choice for the majority of characters. An 18 created with a 16 +2 from race is usually superior due to the high cost of buying a natural 18 using a point buy. A 16 is considered slightly less useful, but still viable for many builds, though certainly not optimal.</p><p></p><p>This really isn't the case. The difference between a 16 and a 20 is going to be nearly the same in either system. You'd have to do some really, really extreme things to the internal math of the game to make that no longer the case. Plus, "good enough" is a relative concept. You can't make a 16 "good enough" for a guy who could get a 20 if he wanted to, because he's got the 20 available as an option.</p><p> </p><p>There are a few changes to the internal math that could counteract this, but they're awfully extreme. Like making a 16 allow you to hit on a 3+ or so.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4683549, member: 40961"] That doesn't really follow, actually. Yes, level bonus outstrips stat bonus. This doesn't mean that characters, over time, become more equal in their ability to hit regardless of their original stats. They will be less divergent than in previous editions, but that just means that no one will be worse than they were at level 1. They'll still be just as bad. In short, if my attack bonus at level 1 is +6 and yours is +4, the absolute difference is 2, and that's what matters. And at level 10 if my attack bonus is +11 and yours is +9, the absolute difference is 2, and that's what matters. Most experienced min maxers do not feel that a 20 is always the best choice for the majority of characters. An 18 created with a 16 +2 from race is usually superior due to the high cost of buying a natural 18 using a point buy. A 16 is considered slightly less useful, but still viable for many builds, though certainly not optimal. This really isn't the case. The difference between a 16 and a 20 is going to be nearly the same in either system. You'd have to do some really, really extreme things to the internal math of the game to make that no longer the case. Plus, "good enough" is a relative concept. You can't make a 16 "good enough" for a guy who could get a 20 if he wanted to, because he's got the 20 available as an option. There are a few changes to the internal math that could counteract this, but they're awfully extreme. Like making a 16 allow you to hit on a 3+ or so. [/QUOTE]
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