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At-will class powers ruining my archetypes
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<blockquote data-quote="Cadfan" data-source="post: 4683647" data-attributes="member: 40961"><p>I'm responding to your arguments about half level bonuses outstripping ability score bonuses. That's irrelevant. What matters is the absolute difference between attack bonuses and between attack bonuses and defenses.</p><p> </p><p>A game where one character having a +1 to attack while another character has a +5 to attack is exactly the same as one character having a +1001 to attack while another character has a +1005. Granting both characters a flat +1000 to their attack bonus doesn't make the +1 character any more viable than he was before. Against equal level challenges, they'll still be hitting on the same number as before. If the +1 was viable before, its viable now, if it was unviable before, its unviable now.</p><p> </p><p>What BAB did was make characters with low attacks grow <em>worse</em> over the course of their career in comparison to characters with better BABs. 4e doesn't make you worse as you level up, unless for some reason you can't afford to improve your attack statistic, and even then the difference maxes out at 3 points. But you argued that 4e would somehow make things even out as attack bonus outstrips attack stat. And mathematically that simply isn't true.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4683647, member: 40961"] I'm responding to your arguments about half level bonuses outstripping ability score bonuses. That's irrelevant. What matters is the absolute difference between attack bonuses and between attack bonuses and defenses. A game where one character having a +1 to attack while another character has a +5 to attack is exactly the same as one character having a +1001 to attack while another character has a +1005. Granting both characters a flat +1000 to their attack bonus doesn't make the +1 character any more viable than he was before. Against equal level challenges, they'll still be hitting on the same number as before. If the +1 was viable before, its viable now, if it was unviable before, its unviable now. What BAB did was make characters with low attacks grow [I]worse[/I] over the course of their career in comparison to characters with better BABs. 4e doesn't make you worse as you level up, unless for some reason you can't afford to improve your attack statistic, and even then the difference maxes out at 3 points. But you argued that 4e would somehow make things even out as attack bonus outstrips attack stat. And mathematically that simply isn't true. [/QUOTE]
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