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At-will class powers ruining my archetypes
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<blockquote data-quote="Cadfan" data-source="post: 4683673" data-attributes="member: 40961"><p>Well, then be insulted. You shouldn't be, but I can't stop you.</p><p> </p><p>You're making specific claims. Several of them are carefully linked to the *feel* of various aspects of the game.</p><p> </p><p>If your arguments were purely mathematical or purely based on logic and reason, that would be one thing. But you're also making arguments that are essentially based on the aesthetic experience of the game when played at the table. You are apparently attempting to derive the nature of that aesthetic experience through armchair reasoning. The conclusions you've derived do not mesh with the actual experience of some of the people in this forum.</p><p> </p><p>It is entirely reasonable for them to point out that they <em>literally possess a superior source of information</em> about the game than you possess, and for them to invite you to investigate further before you draw conclusions.</p><p> </p><p>Lets say that you were a nobel prize winning biologist and a master chef, and I brought to you a recipe. You might analyze my recipe, and conclude that it won't taste good. You might base this conclusion on extensive experience in cooking similar dishes. You might base your conclusion on a chemical analysis of the component ingredients and the known chemical interactions between their molecules and human taste buds. But all of this is still not the same as taking a bite of the dish.</p><p> </p><p>The biggest issue that I think you will likely change your mind upon once you try the game out, presuming that opposition hasn't rooted you in your ways, is your belief that martial powers like Reaping Strike don't provide the same aesthetic feel as a basic attack, and your belief that some aesthetic, some feel, some archetype, has been lost by their inclusion as usable at will. Most of these powers boil down to actually being a basic attack, augmented by a minor ability of the sort typically granted by feats in the previous edition. If you didn't feel that Rapid Shot or Two Weapon Fighting created problems in 3e, then the odds are that you won't find that Trin Strike or Dual Strike create problems now. They're close to the same thing as they were before.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4683673, member: 40961"] Well, then be insulted. You shouldn't be, but I can't stop you. You're making specific claims. Several of them are carefully linked to the *feel* of various aspects of the game. If your arguments were purely mathematical or purely based on logic and reason, that would be one thing. But you're also making arguments that are essentially based on the aesthetic experience of the game when played at the table. You are apparently attempting to derive the nature of that aesthetic experience through armchair reasoning. The conclusions you've derived do not mesh with the actual experience of some of the people in this forum. It is entirely reasonable for them to point out that they [I]literally possess a superior source of information[/I] about the game than you possess, and for them to invite you to investigate further before you draw conclusions. Lets say that you were a nobel prize winning biologist and a master chef, and I brought to you a recipe. You might analyze my recipe, and conclude that it won't taste good. You might base this conclusion on extensive experience in cooking similar dishes. You might base your conclusion on a chemical analysis of the component ingredients and the known chemical interactions between their molecules and human taste buds. But all of this is still not the same as taking a bite of the dish. The biggest issue that I think you will likely change your mind upon once you try the game out, presuming that opposition hasn't rooted you in your ways, is your belief that martial powers like Reaping Strike don't provide the same aesthetic feel as a basic attack, and your belief that some aesthetic, some feel, some archetype, has been lost by their inclusion as usable at will. Most of these powers boil down to actually being a basic attack, augmented by a minor ability of the sort typically granted by feats in the previous edition. If you didn't feel that Rapid Shot or Two Weapon Fighting created problems in 3e, then the odds are that you won't find that Trin Strike or Dual Strike create problems now. They're close to the same thing as they were before. [/QUOTE]
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