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*TTRPGs General
At-will class powers ruining my archetypes
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<blockquote data-quote="Sadrik" data-source="post: 4683677" data-attributes="member: 14506"><p>Yes, if you gain nothing from a basic attack and you gain some minor boon from an at-will why would you use a basic attack unless forced to? A wizard shoots magic missiles why would he ever dream of throwing a shuriken? That is just dumb right. But if Magic missile was a 4d4+INT encounter power and he had no at-will powers. Then he might need to throw a shuriken now and again.</p><p></p><p></p><p>Strangely, by removing at-wills all of the maneuvers that you just cited become more powerful - as players add more stat points to STR and DEX. An interesting side effect.</p><p></p><p>Additionally "tricks" from page 42 of the DMG and other "at-will" basic maneuvers could be used more with that open space (the rounds freed up from sheepishly at-willing your best at-will).</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4683677, member: 14506"] Yes, if you gain nothing from a basic attack and you gain some minor boon from an at-will why would you use a basic attack unless forced to? A wizard shoots magic missiles why would he ever dream of throwing a shuriken? That is just dumb right. But if Magic missile was a 4d4+INT encounter power and he had no at-will powers. Then he might need to throw a shuriken now and again. Strangely, by removing at-wills all of the maneuvers that you just cited become more powerful - as players add more stat points to STR and DEX. An interesting side effect. Additionally "tricks" from page 42 of the DMG and other "at-will" basic maneuvers could be used more with that open space (the rounds freed up from sheepishly at-willing your best at-will). [/QUOTE]
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At-will class powers ruining my archetypes
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