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At-will class powers ruining my archetypes
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<blockquote data-quote="Obryn" data-source="post: 4685448" data-attributes="member: 11821"><p>OK, I'll try one more time, since I'm bored and the thread is apparently still here.</p><p></p><p>As I understand it, you would rather that characters used more encounter & daily powers, and would give more of them to suit that purpose. As a trade-off, all characters would lose their At-Will abilities and instead just use Basic Attacks when Encounters and maybe Dailies are gone.</p><p></p><p>So, let's look at games that basically work that way, see why they work, and see if the situation is comparable in 4e.</p><p></p><p>3e is a great example, IMHO. Simplified: Your fighters/rangers/paladins basically fight the whole time. Your wizards will cast some very impressive blammies, and maybe plunk with a crossbow when they're done. Your Fighters will max out their Strength, likely boosting it more than anything else. Your Wizards will max out their Intelligence, since it's huge for them.</p><p></p><p>This works for 3e, and for prior editions as well. What <em>makes </em>this work, imho, is that the wizard's blammies are far more impressive than any normal attack from a fighter/ranger/paladin/etc. They can do things fighters just can't, and often their spells have rider effects that could be very impressive. What's more, they often deal a lot of damage to a lot of characters.</p><p></p><p>Now, let's look at 4e and see if the situation is comparable.</p><p></p><p>Right off the bat, imho, we have problems. Wizards' blammies are not significantly more effective than anyone else's. In fact, while everyone's powers do different things, they are fairly even, potency-wise. A Level 7 Encounter power will have similar potency from a Fighter or from a Wizard.</p><p></p><p>Both Fighters and Wizards will have, of course, maxed out their bread & butter stats. This isn't 4e-specific; it just happens in every edition. When a Fighter's powers run out, they're still using their prime stats and have only slightly dropped in effectiveness. When a Wizard's powers run out, they are basically done. Unless, that is, the Wizard has decided to seriously boost their Dexterity for missile attacks. They can do this, of course, but it's not as helpful as most other stats. It won't help their defenses, and really they're probably better off getting a few more HPs, taking a hit on their basic attacks, and hoping the bad guys die before they need to pull out the crossbow. On the other hand, Fighters are still using Strength, so there aren't any MAD issues.</p><p></p><p>So that's why I think this solution, as you've written it, won't work well. It takes a lot away from casters, while taking very little away from weapon-users. And casters don't get anything back from this; they're sizably nerfed.</p><p></p><p>That's about as clear as I can make it... Take it or leave it...</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4685448, member: 11821"] OK, I'll try one more time, since I'm bored and the thread is apparently still here. As I understand it, you would rather that characters used more encounter & daily powers, and would give more of them to suit that purpose. As a trade-off, all characters would lose their At-Will abilities and instead just use Basic Attacks when Encounters and maybe Dailies are gone. So, let's look at games that basically work that way, see why they work, and see if the situation is comparable in 4e. 3e is a great example, IMHO. Simplified: Your fighters/rangers/paladins basically fight the whole time. Your wizards will cast some very impressive blammies, and maybe plunk with a crossbow when they're done. Your Fighters will max out their Strength, likely boosting it more than anything else. Your Wizards will max out their Intelligence, since it's huge for them. This works for 3e, and for prior editions as well. What [I]makes [/I]this work, imho, is that the wizard's blammies are far more impressive than any normal attack from a fighter/ranger/paladin/etc. They can do things fighters just can't, and often their spells have rider effects that could be very impressive. What's more, they often deal a lot of damage to a lot of characters. Now, let's look at 4e and see if the situation is comparable. Right off the bat, imho, we have problems. Wizards' blammies are not significantly more effective than anyone else's. In fact, while everyone's powers do different things, they are fairly even, potency-wise. A Level 7 Encounter power will have similar potency from a Fighter or from a Wizard. Both Fighters and Wizards will have, of course, maxed out their bread & butter stats. This isn't 4e-specific; it just happens in every edition. When a Fighter's powers run out, they're still using their prime stats and have only slightly dropped in effectiveness. When a Wizard's powers run out, they are basically done. Unless, that is, the Wizard has decided to seriously boost their Dexterity for missile attacks. They can do this, of course, but it's not as helpful as most other stats. It won't help their defenses, and really they're probably better off getting a few more HPs, taking a hit on their basic attacks, and hoping the bad guys die before they need to pull out the crossbow. On the other hand, Fighters are still using Strength, so there aren't any MAD issues. So that's why I think this solution, as you've written it, won't work well. It takes a lot away from casters, while taking very little away from weapon-users. And casters don't get anything back from this; they're sizably nerfed. That's about as clear as I can make it... Take it or leave it... -O [/QUOTE]
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