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*TTRPGs General
At-will class powers ruining my archetypes
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<blockquote data-quote="Remathilis" data-source="post: 4685451" data-attributes="member: 7635"><p>While I don't agree with your idea, let me throw you a couple of suggestions.</p><p></p><p>* Consider a class ability (or at least a feat) that allows rogues to make basic attacks with the rogue weapon list using DEX for melee. (akin to weapon finesse). Otherwise, you're effectively swapping STR with DEX for primes, limiting rogues to archers (well, crossbowmen, since they can't use bows with their powers) or making brutal scoundrels THE ONLY class ability worth taking (goodbye artful dodgers). </p><p></p><p>* Consider making Twin Strike a power any class can use when fighting with two weapons (replacing the current TWF benefit with it; two attacks, not bonus to damage). This will keep rangers as twf people and open it back to fighters, rogues, warlords, and such.</p><p></p><p>*Figure out what you're doing with Intelligent Blademaster and Swordmages (Swordmage only: use Int for basic attacks) or you've just made the best fighter in the game. </p><p></p><p>* Keep Eldrich Blast as an at-will power. Warlocks in 3.5 could use it all day, so should 4e ones. We're keeping the theme of previous editions and not limiting archetypes, right?</p><p></p><p>* Certain builds will become less prominent due to increased MAD: lazer clerics, artful-dodger rogues, & shielding swordmages. They won't be as inviting as their str-based compatriots.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4685451, member: 7635"] While I don't agree with your idea, let me throw you a couple of suggestions. * Consider a class ability (or at least a feat) that allows rogues to make basic attacks with the rogue weapon list using DEX for melee. (akin to weapon finesse). Otherwise, you're effectively swapping STR with DEX for primes, limiting rogues to archers (well, crossbowmen, since they can't use bows with their powers) or making brutal scoundrels THE ONLY class ability worth taking (goodbye artful dodgers). * Consider making Twin Strike a power any class can use when fighting with two weapons (replacing the current TWF benefit with it; two attacks, not bonus to damage). This will keep rangers as twf people and open it back to fighters, rogues, warlords, and such. *Figure out what you're doing with Intelligent Blademaster and Swordmages (Swordmage only: use Int for basic attacks) or you've just made the best fighter in the game. * Keep Eldrich Blast as an at-will power. Warlocks in 3.5 could use it all day, so should 4e ones. We're keeping the theme of previous editions and not limiting archetypes, right? * Certain builds will become less prominent due to increased MAD: lazer clerics, artful-dodger rogues, & shielding swordmages. They won't be as inviting as their str-based compatriots. [/QUOTE]
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