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*TTRPGs General
At-will class powers ruining my archetypes
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<blockquote data-quote="Sadrik" data-source="post: 4685654" data-attributes="member: 14506"><p>That's the crux of it, yup, with the added benefit of a couple more encounter powers.</p><p></p><p></p><p></p><p>That is very accurate by my estimation.</p><p></p><p></p><p></p><p>Ah but they do effect an area and one of the things that a "controler" is supposed to do is affect more area and so, by that they become more powerful - even though the damage is comparable.</p><p></p><p></p><p>I also agree, wizards will be less effective with a bow and a sword than a fighter. This is how it should be by the way. Conceptually I don't think that magical powers should be as at-will as regular sword swings or bow shots.</p><p></p><p></p><p></p><p>A wizard can be pretty good with their staff in the game. They just need to have a 12 to 14 strength and that will make them -2 to -3 to hit from where a fighter might be with a staff. Will they be less effective than the fighter still in a fight? Hell yes, but that is not the point.</p><p></p><p></p><p></p><p>I agree it makes the:</p><p>Warlocks, Wizards, Lazer Clerics and Charisma Paladins them arguably worse. </p><p></p><p>Honestly I think that really it only makes the Warlock and Wizard worse because the cleric and paladin both have strength powers that they can easily take so they are already spending stat points in those areas anyway! </p><p></p><p>The Wizard has a lot of area of effect powers that can do a lot of damage to a lot of guys, this makes them pretty powerful anyway. So if they specialize in INT only they can be pretty effective at their relatively few encounter and daily powers. They could possible use a boost in damage though, I don't know for sure.</p><p></p><p>The warlock is a different beast all together, they have a curse ability and it works with basic attacks so they are still very viable and interesting strikers. In fact I think they become MORE interesting without the auto eldritch blast.</p><p></p><p>I think I would also add some "reserve" feats that allow multiple uses of a power during the combat, eldritch blast would be a perfect fit for that feat. I was thinking of using the limitation of the healing word ability (2 times for levels 1-15 and 3 times for levels 16-30).</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4685654, member: 14506"] That's the crux of it, yup, with the added benefit of a couple more encounter powers. That is very accurate by my estimation. Ah but they do effect an area and one of the things that a "controler" is supposed to do is affect more area and so, by that they become more powerful - even though the damage is comparable. I also agree, wizards will be less effective with a bow and a sword than a fighter. This is how it should be by the way. Conceptually I don't think that magical powers should be as at-will as regular sword swings or bow shots. A wizard can be pretty good with their staff in the game. They just need to have a 12 to 14 strength and that will make them -2 to -3 to hit from where a fighter might be with a staff. Will they be less effective than the fighter still in a fight? Hell yes, but that is not the point. I agree it makes the: Warlocks, Wizards, Lazer Clerics and Charisma Paladins them arguably worse. Honestly I think that really it only makes the Warlock and Wizard worse because the cleric and paladin both have strength powers that they can easily take so they are already spending stat points in those areas anyway! The Wizard has a lot of area of effect powers that can do a lot of damage to a lot of guys, this makes them pretty powerful anyway. So if they specialize in INT only they can be pretty effective at their relatively few encounter and daily powers. They could possible use a boost in damage though, I don't know for sure. The warlock is a different beast all together, they have a curse ability and it works with basic attacks so they are still very viable and interesting strikers. In fact I think they become MORE interesting without the auto eldritch blast. I think I would also add some "reserve" feats that allow multiple uses of a power during the combat, eldritch blast would be a perfect fit for that feat. I was thinking of using the limitation of the healing word ability (2 times for levels 1-15 and 3 times for levels 16-30). [/QUOTE]
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