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*TTRPGs General
At-will class powers ruining my archetypes
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<blockquote data-quote="Obryn" data-source="post: 4685741" data-attributes="member: 11821"><p>Well, that's kind of the point... If you're making half the classes worse, and making it so half the builds of existing classes are pointless, well... Why play those classes? A group of fighters, rangers, rogues, and warlords will be more potent than a mixed group.</p><p></p><p>And as for concentrating in a single stat, which was one of your concerns... Str/Dex classes would continue to be able to buff up their main stats without restraint. It's everyone else who gets a dose of MAD.</p><p></p><p></p><p>I think you'd find that the Wizard is probably the least-powerful character class right now. Those bursts & blasts can just as easily hurt enemies as friends, and overall their damage output is sub-par. What's more, although they do have area effects, those area effects generally do less damage to each creature than single-target effects. You're nerfing an already-weak class.</p><p></p><p>So yeah. Basically, if you have no problems making the existing caster classes significantly underpowered (until the Sorceror comes out, whose spells use Strength and Dex), and more or less making them second-fiddle to the frontline, go ahead. It's your game. It's not a game I'd ever play in - especially not as anything other than a fighter - but you seem pretty convinced this is a brilliant system, and I don't think I can dissuade you.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4685741, member: 11821"] Well, that's kind of the point... If you're making half the classes worse, and making it so half the builds of existing classes are pointless, well... Why play those classes? A group of fighters, rangers, rogues, and warlords will be more potent than a mixed group. And as for concentrating in a single stat, which was one of your concerns... Str/Dex classes would continue to be able to buff up their main stats without restraint. It's everyone else who gets a dose of MAD. I think you'd find that the Wizard is probably the least-powerful character class right now. Those bursts & blasts can just as easily hurt enemies as friends, and overall their damage output is sub-par. What's more, although they do have area effects, those area effects generally do less damage to each creature than single-target effects. You're nerfing an already-weak class. So yeah. Basically, if you have no problems making the existing caster classes significantly underpowered (until the Sorceror comes out, whose spells use Strength and Dex), and more or less making them second-fiddle to the frontline, go ahead. It's your game. It's not a game I'd ever play in - especially not as anything other than a fighter - but you seem pretty convinced this is a brilliant system, and I don't think I can dissuade you. -O [/QUOTE]
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