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*TTRPGs General
At-will class powers ruining my archetypes
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<blockquote data-quote="WalterKovacs" data-source="post: 4686321" data-attributes="member: 63763"><p>The At-Will/Encounter/Daily seperation for powers are part of the core mechanics for 4e. It involves:</p><p> </p><p>(a) Each class is able to use it's primary stat for it's attacks</p><p>(b) Characters always have something useful they can do</p><p>(c) There isn't an ability score that every class "needs"</p><p> </p><p>There is no longer (many) auto-hit powers. They eliminated the gap created by BAB and saving throw modifiers. They eliminated save or die. They eliminated the 'long' durations, replacing with save end. Each defense has a choice of two different stats.</p><p> </p><p>Your changes forces every class to have STR or DEX as a secondary or primary stat (making classes without STR or DEX as a primary lose any builds other than X + STR or X + DEX, and you pretty much HAVE to go with 16/16 for those stats so they can both be decent attack stats). </p><p> </p><p>So you have characters of the same class being extremely similar, even characters outside of the class being different.</p><p> </p><p>Also, on book of nine swords: They all had ways of regaining their powers. They had a number of encounter powers, but they always had a way of getting back all the encounter powers. It basically meant 1 turn of "basic attacks" before going back to encounter powers again. The one thing you may like about it is that it forces each character to use EACH of the powers before they can use the same one again.</p><p> </p><p>So having 3 to 6 encounter powers, with the ability to regain the encounter powers only after you've used them all, would approximate the Book of Nine Swords. Or perhaps have 3 "at-wills" but with the similar restriction that you need to use each one once before you can use another one again.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4686321, member: 63763"] The At-Will/Encounter/Daily seperation for powers are part of the core mechanics for 4e. It involves: (a) Each class is able to use it's primary stat for it's attacks (b) Characters always have something useful they can do (c) There isn't an ability score that every class "needs" There is no longer (many) auto-hit powers. They eliminated the gap created by BAB and saving throw modifiers. They eliminated save or die. They eliminated the 'long' durations, replacing with save end. Each defense has a choice of two different stats. Your changes forces every class to have STR or DEX as a secondary or primary stat (making classes without STR or DEX as a primary lose any builds other than X + STR or X + DEX, and you pretty much HAVE to go with 16/16 for those stats so they can both be decent attack stats). So you have characters of the same class being extremely similar, even characters outside of the class being different. Also, on book of nine swords: They all had ways of regaining their powers. They had a number of encounter powers, but they always had a way of getting back all the encounter powers. It basically meant 1 turn of "basic attacks" before going back to encounter powers again. The one thing you may like about it is that it forces each character to use EACH of the powers before they can use the same one again. So having 3 to 6 encounter powers, with the ability to regain the encounter powers only after you've used them all, would approximate the Book of Nine Swords. Or perhaps have 3 "at-wills" but with the similar restriction that you need to use each one once before you can use another one again. [/QUOTE]
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At-will class powers ruining my archetypes
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