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At-will class powers ruining my archetypes
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<blockquote data-quote="Zustiur" data-source="post: 4689260" data-attributes="member: 1544"><p>Obviously I disagree. There is another way to mollify my interested in regards to at-will powers. Namely to make them equal to basic attacks instead of better than.</p><p></p><p>If you have a selection of 3 options (A, B and C), but 2 are clearly better than the first, you essentially have 2 options.</p><p>If all three are roughly equal, but have varying effects so as to make them more useful in varied situations, THAT would have been more interesting.</p><p>As it stands option A (basic attack) is ignored 98% of the time. So it really don't exist as an option. </p><p>For example: your at will power might not include your stat bonus to hit, but still cause the target to be dazed for one round (or what have you). This should cause the basic attacks to be useful a significant portion of the time, which would make the game more interesting [to me].</p><p></p><p></p><p>Doing the same thing all of the time is still doing the same thing all of the time, be it basic attack or an at will power. Viewing the powers in or out of a vacuum makes no difference to that fact. Using reaping strike every round is no more interesting in the long run than using basic attack every round. Repetition of ANY power is no more cool long term than repetition of basic attack (or full attack in 3.x).</p><p></p><p>A Chinese friend of mine eats Chinese food all of the time. He doesn't get the same pleasure from it that I get, because I only have Chinese food occasionally. The same concept applies to D&D, whether you think my reasoning is flawed or not.</p><p></p><p></p><p>I find being able to do a few spectacular things to be cooler than to do many not-so-spectacular things. Our likes appear to differ on that point, and I doubt we'd be able to change the other's view point.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 4689260, member: 1544"] Obviously I disagree. There is another way to mollify my interested in regards to at-will powers. Namely to make them equal to basic attacks instead of better than. If you have a selection of 3 options (A, B and C), but 2 are clearly better than the first, you essentially have 2 options. If all three are roughly equal, but have varying effects so as to make them more useful in varied situations, THAT would have been more interesting. As it stands option A (basic attack) is ignored 98% of the time. So it really don't exist as an option. For example: your at will power might not include your stat bonus to hit, but still cause the target to be dazed for one round (or what have you). This should cause the basic attacks to be useful a significant portion of the time, which would make the game more interesting [to me]. Doing the same thing all of the time is still doing the same thing all of the time, be it basic attack or an at will power. Viewing the powers in or out of a vacuum makes no difference to that fact. Using reaping strike every round is no more interesting in the long run than using basic attack every round. Repetition of ANY power is no more cool long term than repetition of basic attack (or full attack in 3.x). A Chinese friend of mine eats Chinese food all of the time. He doesn't get the same pleasure from it that I get, because I only have Chinese food occasionally. The same concept applies to D&D, whether you think my reasoning is flawed or not. I find being able to do a few spectacular things to be cooler than to do many not-so-spectacular things. Our likes appear to differ on that point, and I doubt we'd be able to change the other's view point. [/QUOTE]
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