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*TTRPGs General
At-will class powers ruining my archetypes
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<blockquote data-quote="Zustiur" data-source="post: 4690390" data-attributes="member: 1544"><p>That is exactly what I want. I want all classes to share enough of their abilities in combat that I can believe they're non-magical humanoids at heart. I don't want 'flashy' super-beings who can cast magic all day, or shoot two arrows every 6 seconds, or hit enemies over the head to make them glow with holy guiding light (that only benefits one companion) every round.</p><p>I want bless instead of priest's shield. I want bane instead of righteous brand. </p><p>I want firing two arrows in one round to be special, not something that is considered normal.</p><p>I want wizards to have their limits <em>like they've always had in every edition of D&D going back to the beginning.</em></p><p></p><p>Doing something every round is a feat or a class feature, or a basic ability that everyone can do. Not a class specific power or spell.</p><p></p><p></p><p></p><p>And above all I want this. If you're doing something you can do every round, I don't want it to take more time to figure out than "I hit/miss, I deal damage". None of the "Fred gets a +2 against this specific creature, in this unlikely circumstance, and it only lasts for a round so I'll have to repeat myself if I do exactly the same thing next round".</p><p></p><p>Effects that alter circumstances (like +2 to hit) should last for more than one round. Preferably for the whole encounter once initiated. In other words, I don't want to be making notes every round and crossing them out every round. Just like I don't want to alter my Str or Dex and have to recalculate my character every round in 3E.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 4690390, member: 1544"] That is exactly what I want. I want all classes to share enough of their abilities in combat that I can believe they're non-magical humanoids at heart. I don't want 'flashy' super-beings who can cast magic all day, or shoot two arrows every 6 seconds, or hit enemies over the head to make them glow with holy guiding light (that only benefits one companion) every round. I want bless instead of priest's shield. I want bane instead of righteous brand. I want firing two arrows in one round to be special, not something that is considered normal. I want wizards to have their limits [I]like they've always had in every edition of D&D going back to the beginning.[/I] Doing something every round is a feat or a class feature, or a basic ability that everyone can do. Not a class specific power or spell. And above all I want this. If you're doing something you can do every round, I don't want it to take more time to figure out than "I hit/miss, I deal damage". None of the "Fred gets a +2 against this specific creature, in this unlikely circumstance, and it only lasts for a round so I'll have to repeat myself if I do exactly the same thing next round". Effects that alter circumstances (like +2 to hit) should last for more than one round. Preferably for the whole encounter once initiated. In other words, I don't want to be making notes every round and crossing them out every round. Just like I don't want to alter my Str or Dex and have to recalculate my character every round in 3E. [/QUOTE]
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