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At-will class powers ruining my archetypes
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<blockquote data-quote="Mallus" data-source="post: 4692963" data-attributes="member: 3887"><p>Sadrik, here are a few more --hopefully-- constructive design considerations for you to consider...</p><p></p><ul> <li data-xf-list-type="ul">Converting at-wills to encounter powers will have a significant effect on game balance. Basically, it trashes the 4e encounter budget, so encounter design is going to be more time consuming.</li> </ul> <ul> <li data-xf-list-type="ul">PC's won't be able to generate special attack/damage types --radiant, area-of-effect, burst-- as frequently.</li> </ul> <ul> <li data-xf-list-type="ul">This makes certain monster types more powerful cf. all undead, swarms. For example, without radiant-producing at-wills undead become tougher, and some undead, like ones that regenerate unless they're hit with radiant damage during the round, become a <em>lot</em> tougher.</li> </ul> <ul> <li data-xf-list-type="ul">This will make combats longer. Even if you increase the number and power on encounter powers, thanks to overall increase in monster HP in 4e.</li> </ul> <ul> <li data-xf-list-type="ul">Remember that combats in 4e are designed to last more rounds than their 3e counterparts. Which means the majority of PC attacks are <em>meant</em> to be at-wills. Reducing the number of times they can be used, even if you increase their power, is inviting the dreaded grind.</li> </ul> <ul> <li data-xf-list-type="ul">Some kind of recharge mechanism, a la Bo9S, is practically a requirement.</li> </ul> <ul> <li data-xf-list-type="ul">But then you're going to have to balance issues with the existing encounter powers which weren't designed with unlimited recharge mechanics in mind.</li> </ul> <ul> <li data-xf-list-type="ul">Which all leads back to encounter design now being considerable harder.</li> </ul></blockquote><p></p>
[QUOTE="Mallus, post: 4692963, member: 3887"] Sadrik, here are a few more --hopefully-- constructive design considerations for you to consider... [list]Converting at-wills to encounter powers will have a significant effect on game balance. Basically, it trashes the 4e encounter budget, so encounter design is going to be more time consuming.[/list] [list]PC's won't be able to generate special attack/damage types --radiant, area-of-effect, burst-- as frequently.[/list] [list]This makes certain monster types more powerful cf. all undead, swarms. For example, without radiant-producing at-wills undead become tougher, and some undead, like ones that regenerate unless they're hit with radiant damage during the round, become a [i]lot[/i] tougher.[/list] [list]This will make combats longer. Even if you increase the number and power on encounter powers, thanks to overall increase in monster HP in 4e.[/list] [list]Remember that combats in 4e are designed to last more rounds than their 3e counterparts. Which means the majority of PC attacks are [i]meant[/i] to be at-wills. Reducing the number of times they can be used, even if you increase their power, is inviting the dreaded grind.[/list] [list]Some kind of recharge mechanism, a la Bo9S, is practically a requirement.[/list] [list]But then you're going to have to balance issues with the existing encounter powers which weren't designed with unlimited recharge mechanics in mind.[/list] [list]Which all leads back to encounter design now being considerable harder.[/list] [/QUOTE]
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