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At-will class powers ruining my archetypes
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<blockquote data-quote="Parlan" data-source="post: 4694646" data-attributes="member: 16808"><p>It's simple, but it's not a "fix". </p><p></p><p>1. Melee attacks are boring. </p><p></p><p>Maybe this suits your vision of a game world, but it's a step backward for me. A rogue getting to shift a couple squares into flanking position before striking, or a Fighter using Tide of Iron to push an opponent off of a bridge and into lava, that gives players options and makes encounters more interesting.</p><p></p><p>More interesting than having no options other than to slug it out toe to toe, "I missed. I hit, 6 dmg. I hit, 7 dmg. I missed..."</p><p></p><p>2. Magic Missile is Uninspired, but no Worse than 3e</p><p></p><p>I agree, it's a pretty boring At-Will. It's the magical equivalent of slugging it out toe-to-toe. However, Wizards have plenty of other options for At-Wills, ones that let them Push, Slow etc. </p><p></p><p>4e Wizards have some interesting At-Will options. </p><p></p><p>Still, MM is no worse than 3e. The argument that MM being more "special" because it could only be cast a certain number of times per day holds no water. It was cast multiple times in every encounter I've played in. Being cast half a million times in the course of a campaign instead of a million didn't make it any more "special" for me. </p><p></p><p>3. Increasing the Number of Encounter/Daily Powers won't compensate for the Lack of At-Wills.</p><p></p><p>Encounters/Dailies do, on average, 2W or 3W. Since the ability modifier only gets added once, this means that Encounters/Dailies only increase the damage by 50%-100% or so. If they hit. </p><p></p><p>That's not going to shorten the length of encounters in any meaningful way, when opponents have more HP. </p><p></p><p></p><p>In short, I don't see how the OP's proposals do anything but make the game *less* fun. </p><p></p><p>If I want less fun, I could just go back to RL.</p></blockquote><p></p>
[QUOTE="Parlan, post: 4694646, member: 16808"] It's simple, but it's not a "fix". 1. Melee attacks are boring. Maybe this suits your vision of a game world, but it's a step backward for me. A rogue getting to shift a couple squares into flanking position before striking, or a Fighter using Tide of Iron to push an opponent off of a bridge and into lava, that gives players options and makes encounters more interesting. More interesting than having no options other than to slug it out toe to toe, "I missed. I hit, 6 dmg. I hit, 7 dmg. I missed..." 2. Magic Missile is Uninspired, but no Worse than 3e I agree, it's a pretty boring At-Will. It's the magical equivalent of slugging it out toe-to-toe. However, Wizards have plenty of other options for At-Wills, ones that let them Push, Slow etc. 4e Wizards have some interesting At-Will options. Still, MM is no worse than 3e. The argument that MM being more "special" because it could only be cast a certain number of times per day holds no water. It was cast multiple times in every encounter I've played in. Being cast half a million times in the course of a campaign instead of a million didn't make it any more "special" for me. 3. Increasing the Number of Encounter/Daily Powers won't compensate for the Lack of At-Wills. Encounters/Dailies do, on average, 2W or 3W. Since the ability modifier only gets added once, this means that Encounters/Dailies only increase the damage by 50%-100% or so. If they hit. That's not going to shorten the length of encounters in any meaningful way, when opponents have more HP. In short, I don't see how the OP's proposals do anything but make the game *less* fun. If I want less fun, I could just go back to RL. [/QUOTE]
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