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At-will class powers ruining my archetypes
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<blockquote data-quote="Sadrik" data-source="post: 4696180" data-attributes="member: 14506"><p>Fighter (Dragonborn)</p><p>Level 1</p><p>STR 20</p><p>CON 11</p><p>DEX 14</p><p>INT 8</p><p>WIS 10</p><p>CHA 12</p><p></p><p>Armor</p><p>Plate</p><p>Heavy Shield</p><p></p><p>Weapons</p><p>Long Sword +9/1d8+6</p><p>Long Bow +4/1d10+2</p><p></p><p>Feats</p><p>Weapon Focus Heavy Blades</p><p></p><p>Features</p><p>+1 w/one-handed weapons</p><p>Dragon Breath +7/1d6</p><p>Dragonborn Fury (+1 to attack when bloodied)</p><p></p><p>Powers</p><p>E1 Tide of Iron +9/2d8+6 (push 1)</p><p>E2 Cleave +9/2d8+6 (+5 to adjacent)</p><p>E3 Spinning Sweep +9/1d8+6 (knock prone)</p><p>D1 Brute Strike +9/3d8+6 (reliable)</p><p></p><p>Wizard (Eladrin)</p><p>Level 1</p><p>STR 13</p><p>CON 11</p><p>DEX 15</p><p>INT 20</p><p>WIS 8</p><p>CHA 10</p><p></p><p>Armor</p><p>None</p><p></p><p>Weapons</p><p>Dagger (melee) +4/1d4+1</p><p>Dagger (thrown) +5/1d4+2</p><p>Wand (+2 once per encounter)</p><p></p><p>Feats</p><p>Arcane Recovery (spend an AP to recover an encounter power)</p><p></p><p>Features</p><p>Wand of Accuracy</p><p>Cantrips</p><p>Fey Step</p><p></p><p>Powers</p><p>E1 Magic Missile +5/4d4+5</p><p>E2 Scorching Burst +5/2d6+5 (burst 1)</p><p>E3 Force Orb +5/2d8+5, +5/1d10+5</p><p>D1 Flaming Sphere +5/2d6+5</p><p></p><p>Rogue (Human)</p><p>Level 1</p><p>STR 14</p><p>CON 10</p><p>DEX 20</p><p>INT 8</p><p>WIS 10</p><p>CHA 11</p><p></p><p>Armor</p><p>Leather</p><p></p><p>Weapons</p><p>Light Armor</p><p>Dagger (melee) +6/1d4+2</p><p>Shuriken (thrown) +8/1d6+5</p><p></p><p>Feats</p><p>Backstabber</p><p>Action Surge</p><p></p><p>Features</p><p>Brutal Scoundrel</p><p>Sneak Attack +2d8+2</p><p>Daggers +1 and shuriken 1d6</p><p></p><p>Powers</p><p>E1 King’s Castle +9/2d4+5 (switch positions)</p><p>E2 Dazing Strike +9/1d4+5 (dazed)</p><p>E3 Riposte Strike +9/2d4+5, +6/2d4+2</p><p>E4 Torturous Strike +9/2d4+7</p><p>D1 Trick Strike +9/3d4+5 (slide 1)</p><p></p><p>Cleric (Elf)</p><p>Level 1</p><p>STR 12</p><p>CON 12</p><p>DEX 18</p><p>INT 8</p><p>WIS 18</p><p>CHA 10</p><p></p><p>Armor</p><p>Chain</p><p></p><p>Weapons</p><p>Long Bow +6/1d10+5</p><p>Mace +3/1d8+1</p><p></p><p>Feats</p><p>Weapon Focus (Bows)</p><p></p><p>Features</p><p>Divine Fortune (+1 to attack or save)</p><p>Turn Undead</p><p>Healing Word</p><p></p><p>Powers</p><p>E1 Cause Fear +4/(moves away)</p><p>E2 Divine Glow +4/1d8+4 (+2 bonus to attacks for allies)</p><p>E3 Lance of Faith +4/2d6+4 (+2 bonus to attacks for an ally)</p><p>D1 Beacon of Hope +4/(weakened)</p><p></p><p>Warlock (Human)</p><p>Level 1</p><p>STR 10</p><p>CON 12</p><p>DEX 16</p><p>INT 12</p><p>WIS 8</p><p>CHA 18</p><p></p><p>Armor</p><p>Leather</p><p></p><p>Weapons</p><p>Rod (club) +2/1d6 + curse</p><p>Crossbow +5/1d8+3 + curse</p><p>Eldritch Blast +5/1d10+5 (twice per encounter) + curse</p><p></p><p>Feats</p><p>Action Surge</p><p>Improved Misty Step</p><p></p><p>Features</p><p>Eldritch Blast</p><p>Curse +1d6</p><p>Fey Pact</p><p></p><p>Powers</p><p>E1 Eyebite +4/2d6+4 (invisible)</p><p>E2 Witchfire +4/2d6+4 (-3 to attacks)</p><p>E3 Dreadful Word +4/2d8+4 (-1 will)</p><p>E4 Eldritch Blast</p><p>D1 Curse of the Dark Dream +4/3d8+4 (slide 3)</p><p></p><p></p><p>A 12 round encounter without dailies</p><p>Average damage if all hit:</p><p>Warlock 139</p><p>Cleric 114</p><p>Rogue 176 (1/2 attacks are sneak attacks)</p><p>Wizard 81 + 22 to secondary targets</p><p>Fighter 130 + 5 to secondary targets</p><p></p><p>A 12 round encounter with spammed at-wills without dailies</p><p>Warlock 135</p><p>Cleric 88</p><p>Rogue 143 (1/2 attacks are sneak attacks)</p><p>Wizard 102 + 49 to secondary targets (1/2 hit secondary- scorching burst)</p><p>Fighter 125 +25 to secondary targets (1/2 hit secondary- cleave)</p><p></p><p>What is the difference?</p><p>Most of the damage is front loaded into the first few rounds of combat in the group with no at-wills in the other group the wizard and fighter become much better with spammed scorching burst and cleave, both almost rivaling the striker over the long haul. It is interesting that the cleric is much better with the bow than using his spammed lance of faith. The strikers are both better with their bonus damage from encounter powers hitting heavy early on in a fight. The wizard suffers from going to the dagger.</p><p></p><p>With the to-hit chances factored in the fighter and rogue should do more average damage. The warlock’s, wizard’s and cleric’s damage will go down, most dramatically the warlocks will, then the wizard then the (bow)cleric. The spammed (lance of faith)cleric will decrease in damage proportionally to the warlock. Accounting for bonuses it is generally harder to hit REF than AC on many creatures.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4696180, member: 14506"] Fighter (Dragonborn) Level 1 STR 20 CON 11 DEX 14 INT 8 WIS 10 CHA 12 Armor Plate Heavy Shield Weapons Long Sword +9/1d8+6 Long Bow +4/1d10+2 Feats Weapon Focus Heavy Blades Features +1 w/one-handed weapons Dragon Breath +7/1d6 Dragonborn Fury (+1 to attack when bloodied) Powers E1 Tide of Iron +9/2d8+6 (push 1) E2 Cleave +9/2d8+6 (+5 to adjacent) E3 Spinning Sweep +9/1d8+6 (knock prone) D1 Brute Strike +9/3d8+6 (reliable) Wizard (Eladrin) Level 1 STR 13 CON 11 DEX 15 INT 20 WIS 8 CHA 10 Armor None Weapons Dagger (melee) +4/1d4+1 Dagger (thrown) +5/1d4+2 Wand (+2 once per encounter) Feats Arcane Recovery (spend an AP to recover an encounter power) Features Wand of Accuracy Cantrips Fey Step Powers E1 Magic Missile +5/4d4+5 E2 Scorching Burst +5/2d6+5 (burst 1) E3 Force Orb +5/2d8+5, +5/1d10+5 D1 Flaming Sphere +5/2d6+5 Rogue (Human) Level 1 STR 14 CON 10 DEX 20 INT 8 WIS 10 CHA 11 Armor Leather Weapons Light Armor Dagger (melee) +6/1d4+2 Shuriken (thrown) +8/1d6+5 Feats Backstabber Action Surge Features Brutal Scoundrel Sneak Attack +2d8+2 Daggers +1 and shuriken 1d6 Powers E1 King’s Castle +9/2d4+5 (switch positions) E2 Dazing Strike +9/1d4+5 (dazed) E3 Riposte Strike +9/2d4+5, +6/2d4+2 E4 Torturous Strike +9/2d4+7 D1 Trick Strike +9/3d4+5 (slide 1) Cleric (Elf) Level 1 STR 12 CON 12 DEX 18 INT 8 WIS 18 CHA 10 Armor Chain Weapons Long Bow +6/1d10+5 Mace +3/1d8+1 Feats Weapon Focus (Bows) Features Divine Fortune (+1 to attack or save) Turn Undead Healing Word Powers E1 Cause Fear +4/(moves away) E2 Divine Glow +4/1d8+4 (+2 bonus to attacks for allies) E3 Lance of Faith +4/2d6+4 (+2 bonus to attacks for an ally) D1 Beacon of Hope +4/(weakened) Warlock (Human) Level 1 STR 10 CON 12 DEX 16 INT 12 WIS 8 CHA 18 Armor Leather Weapons Rod (club) +2/1d6 + curse Crossbow +5/1d8+3 + curse Eldritch Blast +5/1d10+5 (twice per encounter) + curse Feats Action Surge Improved Misty Step Features Eldritch Blast Curse +1d6 Fey Pact Powers E1 Eyebite +4/2d6+4 (invisible) E2 Witchfire +4/2d6+4 (-3 to attacks) E3 Dreadful Word +4/2d8+4 (-1 will) E4 Eldritch Blast D1 Curse of the Dark Dream +4/3d8+4 (slide 3) A 12 round encounter without dailies Average damage if all hit: Warlock 139 Cleric 114 Rogue 176 (1/2 attacks are sneak attacks) Wizard 81 + 22 to secondary targets Fighter 130 + 5 to secondary targets A 12 round encounter with spammed at-wills without dailies Warlock 135 Cleric 88 Rogue 143 (1/2 attacks are sneak attacks) Wizard 102 + 49 to secondary targets (1/2 hit secondary- scorching burst) Fighter 125 +25 to secondary targets (1/2 hit secondary- cleave) What is the difference? Most of the damage is front loaded into the first few rounds of combat in the group with no at-wills in the other group the wizard and fighter become much better with spammed scorching burst and cleave, both almost rivaling the striker over the long haul. It is interesting that the cleric is much better with the bow than using his spammed lance of faith. The strikers are both better with their bonus damage from encounter powers hitting heavy early on in a fight. The wizard suffers from going to the dagger. With the to-hit chances factored in the fighter and rogue should do more average damage. The warlock’s, wizard’s and cleric’s damage will go down, most dramatically the warlocks will, then the wizard then the (bow)cleric. The spammed (lance of faith)cleric will decrease in damage proportionally to the warlock. Accounting for bonuses it is generally harder to hit REF than AC on many creatures. [/QUOTE]
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At-will class powers ruining my archetypes
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