Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
At-will class powers ruining my archetypes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 4697291" data-attributes="member: 5143"><p>I agree, you certainly want some randomness, but it's a sliding scale. The more randomness you have, the less strategy and tactics mean and vice versa. If the best laid plans have a 50/50 chance of succeeding and the worst laid plans also have a 50/50 chance of succeeding, then it doesn't matter what your plans are. Even WORSE is if your best laid plans have a 5% chance of succeeding because of how random the game is and the worst laid plans have a 90% chance of succeeding.</p><p></p><p>It's the difference(to use a non-D&D analogy) between the board game Diplomacy(which has no dice at all and which has only a couple of basic rules that are easily predicted) and Fluxx(In which you don't even know what the rules are going to be each round and any player could win first turn randomly).</p><p></p><p>Most people will tell you that Diplomacy is HEAVILY determined by the strategy and intelligence of the players involved. Each move you make must be heavily considered because one bad turn can lose you the game. Fluxx is so random that you can win the game without even realizing it. It doesn't matter what you do during your turn, since what you do has nearly no effect on winning or losing.</p><p></p><p>I like BOTH games. But I like them for different reasons. Sometimes it's fun to just play a bunch of random cards and have fun with whatever happens. Other times, I like to challenge myself to try to out think other players without the dice giving the game to my opponent despite coming up with the better plan.</p><p></p><p>I don't think D&D should go to either extreme. But I think the game was TOO far on the randomness side of things in past editions. Now your choices really matter. Pre 3e, I wouldn't care if someone was playing the Gnome Fighter with an 10 strength. It wouldn't matter that much to our chances of success.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4697291, member: 5143"] I agree, you certainly want some randomness, but it's a sliding scale. The more randomness you have, the less strategy and tactics mean and vice versa. If the best laid plans have a 50/50 chance of succeeding and the worst laid plans also have a 50/50 chance of succeeding, then it doesn't matter what your plans are. Even WORSE is if your best laid plans have a 5% chance of succeeding because of how random the game is and the worst laid plans have a 90% chance of succeeding. It's the difference(to use a non-D&D analogy) between the board game Diplomacy(which has no dice at all and which has only a couple of basic rules that are easily predicted) and Fluxx(In which you don't even know what the rules are going to be each round and any player could win first turn randomly). Most people will tell you that Diplomacy is HEAVILY determined by the strategy and intelligence of the players involved. Each move you make must be heavily considered because one bad turn can lose you the game. Fluxx is so random that you can win the game without even realizing it. It doesn't matter what you do during your turn, since what you do has nearly no effect on winning or losing. I like BOTH games. But I like them for different reasons. Sometimes it's fun to just play a bunch of random cards and have fun with whatever happens. Other times, I like to challenge myself to try to out think other players without the dice giving the game to my opponent despite coming up with the better plan. I don't think D&D should go to either extreme. But I think the game was TOO far on the randomness side of things in past editions. Now your choices really matter. Pre 3e, I wouldn't care if someone was playing the Gnome Fighter with an 10 strength. It wouldn't matter that much to our chances of success. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
At-will class powers ruining my archetypes
Top