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At-will class powers ruining my archetypes
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<blockquote data-quote="CleverNickName" data-source="post: 4698935" data-attributes="member: 50987"><p>Bleah...I don't like that at all. This sounds like it would encourage the annoying practice of isolating, optimizing, and buffing a single ability score to reap an absurd amount of benefits. But that's just a matter of personal opinion...there is nothing inherently wrong with the mechanic.</p><p></p><p>I think I see the problem. Combat is what drives the mechanics, not the other way around. So if someone wanted to remove these problematic at-will powers, they would first need to change the flow of combat, and then work backwards. That's a lot of work.</p><p></p><p>I don't see why a wizard wouldn't be able to apply his Intelligence modifier to attack rolls with a crossbow, though. Who says that being able to move quickly automatically makes you an expert marksman?</p><p></p><p>That Intelligence bonus could represent a knowledge of physics and geometry, the ability to do advanced calculations in one's head to solve for things like air resistance and trajectory arcs that would improve one's chances for hitting their mark. While we are at it, we could also let it represent a measure of one's knowledge of anatomy, to know exactly where to hit a monster to inflict the most damage.</p><p></p><p>Presto. Intelligence modifier to attack and damage rolls with a crossbow. Write up a house rule stating that wizards can apply their Intelligence modifier to attack rolls made with projectile weapons, bump magic missile up to a per-encounter power (possibly with more damage), and let the good times roll.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4698935, member: 50987"] Bleah...I don't like that at all. This sounds like it would encourage the annoying practice of isolating, optimizing, and buffing a single ability score to reap an absurd amount of benefits. But that's just a matter of personal opinion...there is nothing inherently wrong with the mechanic. I think I see the problem. Combat is what drives the mechanics, not the other way around. So if someone wanted to remove these problematic at-will powers, they would first need to change the flow of combat, and then work backwards. That's a lot of work. I don't see why a wizard wouldn't be able to apply his Intelligence modifier to attack rolls with a crossbow, though. Who says that being able to move quickly automatically makes you an expert marksman? That Intelligence bonus could represent a knowledge of physics and geometry, the ability to do advanced calculations in one's head to solve for things like air resistance and trajectory arcs that would improve one's chances for hitting their mark. While we are at it, we could also let it represent a measure of one's knowledge of anatomy, to know exactly where to hit a monster to inflict the most damage. Presto. Intelligence modifier to attack and damage rolls with a crossbow. Write up a house rule stating that wizards can apply their Intelligence modifier to attack rolls made with projectile weapons, bump magic missile up to a per-encounter power (possibly with more damage), and let the good times roll. [/QUOTE]
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At-will class powers ruining my archetypes
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