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At-Will damage scaling too slow?
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<blockquote data-quote="DracoSuave" data-source="post: 4946991" data-attributes="member: 71571"><p>Believe it or not, part of the problem is character design. I'm not saying that you need to build uber characters in order to succeed, but I mean that you'll have 'damage dealers' do nothing but pick the high damage encounter/daily powers, but not the ones that make the fight go faster, swing the battle, etc.</p><p></p><p>Thing is, 2[w]+attribute+enhancement+feat is usually in the ballpark of 2[W]+17 damage per hit. So a minimum of 19 damage, let's round that to 20. Now if you have a monster with 228 hit points, that thing'll go down in 11 hits without damage enhancements, or counting damage powers, etc...</p><p></p><p>...of course then you realise you're adding in the dice damage itself and it's not so bad at all. a 1d8 weapon will on average roll 26 damage, which makes that about 9 hits, which is easily attained so long as the dailies used make you hit more or lower the enemy's defenses, or what not.</p><p></p><p>Of course, critical hits happen fairly often, so one of those will be a huge swing, the fight won't last as long as you'd think.</p><p></p><p>But remember: Use powers to swing battles and make the fight go quicker, not to pile a small damage bonus on one guy.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4946991, member: 71571"] Believe it or not, part of the problem is character design. I'm not saying that you need to build uber characters in order to succeed, but I mean that you'll have 'damage dealers' do nothing but pick the high damage encounter/daily powers, but not the ones that make the fight go faster, swing the battle, etc. Thing is, 2[w]+attribute+enhancement+feat is usually in the ballpark of 2[W]+17 damage per hit. So a minimum of 19 damage, let's round that to 20. Now if you have a monster with 228 hit points, that thing'll go down in 11 hits without damage enhancements, or counting damage powers, etc... ...of course then you realise you're adding in the dice damage itself and it's not so bad at all. a 1d8 weapon will on average roll 26 damage, which makes that about 9 hits, which is easily attained so long as the dailies used make you hit more or lower the enemy's defenses, or what not. Of course, critical hits happen fairly often, so one of those will be a huge swing, the fight won't last as long as you'd think. But remember: Use powers to swing battles and make the fight go quicker, not to pile a small damage bonus on one guy. [/QUOTE]
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At-Will damage scaling too slow?
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