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At-Will damage scaling too slow?
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<blockquote data-quote="Markn" data-source="post: 4947047" data-attributes="member: 21827"><p>I concur with the other posters. It's definately possible to produce a lot of damage with at-wills. I have a dwarf battlerager/pit fighter and he deals close to 30 points on an average roll. Hell, the wizard in my group can deal close to 20 on average and thats using an AoE spell.</p><p></p><p>I'd say one of three things is likely without knowing your numbers or game. First, a bit more planning may be necessary with characters. We've found that its worth planning a character for the tier your are playing on. You may makes some changes but at least getting the idea into your head the direction you want to go will make you more effective. Once you reach the next tier, plan that tier out. Second, it might be your encounters are too long or have too many creatures. Large numbers of creatures cause players to use more powers than usual. I've found its best to be close to a 1 enemy for 1 PC ratio (excluding minions of course). Third, maybe the players need to adjust tactics to take enemies down quicker preventing them from resorting to at-will as often. Gang up on enemies, work in tandem, that sort of thing.</p><p></p><p>Point is, players CAN significantly bump up at will damages with the right planning.</p><p></p><p>If all else fails, use your house rule but I don't think its necessary.</p></blockquote><p></p>
[QUOTE="Markn, post: 4947047, member: 21827"] I concur with the other posters. It's definately possible to produce a lot of damage with at-wills. I have a dwarf battlerager/pit fighter and he deals close to 30 points on an average roll. Hell, the wizard in my group can deal close to 20 on average and thats using an AoE spell. I'd say one of three things is likely without knowing your numbers or game. First, a bit more planning may be necessary with characters. We've found that its worth planning a character for the tier your are playing on. You may makes some changes but at least getting the idea into your head the direction you want to go will make you more effective. Once you reach the next tier, plan that tier out. Second, it might be your encounters are too long or have too many creatures. Large numbers of creatures cause players to use more powers than usual. I've found its best to be close to a 1 enemy for 1 PC ratio (excluding minions of course). Third, maybe the players need to adjust tactics to take enemies down quicker preventing them from resorting to at-will as often. Gang up on enemies, work in tandem, that sort of thing. Point is, players CAN significantly bump up at will damages with the right planning. If all else fails, use your house rule but I don't think its necessary. [/QUOTE]
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At-Will damage scaling too slow?
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