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At-Will damage scaling too slow?
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<blockquote data-quote="keterys" data-source="post: 4949026" data-attributes="member: 43019"><p>Oh, it might be intentional. It just marginalizes other choices and makes too big a difference between groups. Two characters otherwise the same, one does 1d6+9 and the other does 1d6+21, based on item 'picks', no real difference between the two in other areas (maybe the first can add a d8 damage once a day that the latter can't, frex). That's not a feature.</p><p></p><p>End of the day, my reaction is the same as it was to Expertise. Don't do a feat or item bandaid. Actually fix the problem. Otherwise you'll get some people going 'This game is way too slow at X level' while another person goes 'My group kills everything in two rounds, what do I do' when the DMs are running the same adventure.</p></blockquote><p></p>
[QUOTE="keterys, post: 4949026, member: 43019"] Oh, it might be intentional. It just marginalizes other choices and makes too big a difference between groups. Two characters otherwise the same, one does 1d6+9 and the other does 1d6+21, based on item 'picks', no real difference between the two in other areas (maybe the first can add a d8 damage once a day that the latter can't, frex). That's not a feature. End of the day, my reaction is the same as it was to Expertise. Don't do a feat or item bandaid. Actually fix the problem. Otherwise you'll get some people going 'This game is way too slow at X level' while another person goes 'My group kills everything in two rounds, what do I do' when the DMs are running the same adventure. [/QUOTE]
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At-Will damage scaling too slow?
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