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*Pathfinder & Starfinder
At-Will damage scaling too slow?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4952105" data-attributes="member: 5143"><p>Yeah, the disparity of damage happens when there are too many stackable static damage bonuses. 4e promised to fix this by not allowing almost anything to stack. Only they appear to be slowly breaking this with each item that comes out.</p><p></p><p>Items should never add more than 6 damage beyond their enhancement bonus. And that's ALL your items. I think that Iron Armbands of Power should be changed to +1/+2/+3. Bloodclaw should be 1 for 1, or 1 for 2 used two handed(and should be an item bonus so they don't stack with Iron Armbands). Reckless should be changed to do only damage equal to the enhancement bonus instead of times 2. It should also be changed to an item bonus. Dual Implement Spellcaster should be changed to a feat bonus.</p><p></p><p>I haven't seen any other abuses yet. But those changes are enough to rebalance damage so that you can still differentiate your character damage wise, but not by enough to totally outstrip others in your group.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4952105, member: 5143"] Yeah, the disparity of damage happens when there are too many stackable static damage bonuses. 4e promised to fix this by not allowing almost anything to stack. Only they appear to be slowly breaking this with each item that comes out. Items should never add more than 6 damage beyond their enhancement bonus. And that's ALL your items. I think that Iron Armbands of Power should be changed to +1/+2/+3. Bloodclaw should be 1 for 1, or 1 for 2 used two handed(and should be an item bonus so they don't stack with Iron Armbands). Reckless should be changed to do only damage equal to the enhancement bonus instead of times 2. It should also be changed to an item bonus. Dual Implement Spellcaster should be changed to a feat bonus. I haven't seen any other abuses yet. But those changes are enough to rebalance damage so that you can still differentiate your character damage wise, but not by enough to totally outstrip others in your group. [/QUOTE]
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At-Will damage scaling too slow?
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