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At-Will for Fighters -- Please critique
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<blockquote data-quote="Lizard" data-source="post: 4420593" data-attributes="member: 1054"><p>OK, this grew out of an idea I had -- why not "spell books" for martial characters? That is, in Ye Olden Dayse of D&D, one of the greatest treasures a wizard could find would be the unique spellbook of some long dead mage, containing special and rare spells no one else had. It occured to me, then, that one of the cooler things about 4e is that you could do this for martial characters. Many martial arts movies revolve around finding scrolls containing assorted secret arts and techniques, the swordfighters of Europe shrouded their tricks in terms like "Boar's Tooth Guard" (I guess "White Raven Assault" isn't as lame as it sounds...), and so on. So, anyway, it seemed to me that a book/scroll/holocron of new Exploits would be a very cool form of treasure -- it wouldn't increase the number of powers known, but it would expand the range you could pick from. As a start, I decided to develop a few techniques around the idea that a dwarf fighter, wielding a two-handed axe, decided to learn to use the body and haft of the blade defensively, creating a unique style with some cool, but specialized, manuevers. These Exploits are intended to balance against existing powers, with the *slight* caveat that since they work with a more limited range of weapons (only two-handed axes), and will probably also require a feat to 'open' them (in addition to finding the book), they might be *a bit* more powerful, but not too much.</p><p></p><p>So I'm starting with the core technique of the style, an at-will power that trades damage for defense. Feedback, please?</p><p></p><p></p><p>Center The Blade Fighter Attack 1</p><p>After each swing, you position your axe to ward off a counterstrike.</p><p>At-Will * Martial, Weapon</p><p>Standard Action Melee Weapon</p><p>Requirement: You must be wielding a two-handed axe.</p><p>Target: One Creature</p><p>Attack: Str vs. AC</p><p>Hit: 1[W]+Con modifier; Increase damage to 2[W]+Con at 21st level</p><p>Hit: Gain +2 AC against the target until the end of your next turn</p><p>Miss: Gain +1 AC against the target until the end of your next turn</p><p></p><p>EDIT: Added "Attack" line, increased damage to [W]+Con</p><p></p><p>Note: One thing to consider is that [W] with this power will presumably be a D12 High Crit weapon, i.e, a Greataxe, at least until some other 2-handed axe comes out in future supplements....</p></blockquote><p></p>
[QUOTE="Lizard, post: 4420593, member: 1054"] OK, this grew out of an idea I had -- why not "spell books" for martial characters? That is, in Ye Olden Dayse of D&D, one of the greatest treasures a wizard could find would be the unique spellbook of some long dead mage, containing special and rare spells no one else had. It occured to me, then, that one of the cooler things about 4e is that you could do this for martial characters. Many martial arts movies revolve around finding scrolls containing assorted secret arts and techniques, the swordfighters of Europe shrouded their tricks in terms like "Boar's Tooth Guard" (I guess "White Raven Assault" isn't as lame as it sounds...), and so on. So, anyway, it seemed to me that a book/scroll/holocron of new Exploits would be a very cool form of treasure -- it wouldn't increase the number of powers known, but it would expand the range you could pick from. As a start, I decided to develop a few techniques around the idea that a dwarf fighter, wielding a two-handed axe, decided to learn to use the body and haft of the blade defensively, creating a unique style with some cool, but specialized, manuevers. These Exploits are intended to balance against existing powers, with the *slight* caveat that since they work with a more limited range of weapons (only two-handed axes), and will probably also require a feat to 'open' them (in addition to finding the book), they might be *a bit* more powerful, but not too much. So I'm starting with the core technique of the style, an at-will power that trades damage for defense. Feedback, please? Center The Blade Fighter Attack 1 After each swing, you position your axe to ward off a counterstrike. At-Will * Martial, Weapon Standard Action Melee Weapon Requirement: You must be wielding a two-handed axe. Target: One Creature Attack: Str vs. AC Hit: 1[W]+Con modifier; Increase damage to 2[W]+Con at 21st level Hit: Gain +2 AC against the target until the end of your next turn Miss: Gain +1 AC against the target until the end of your next turn EDIT: Added "Attack" line, increased damage to [W]+Con Note: One thing to consider is that [W] with this power will presumably be a D12 High Crit weapon, i.e, a Greataxe, at least until some other 2-handed axe comes out in future supplements.... [/QUOTE]
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