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Community
General Tabletop Discussion
*Pathfinder & Starfinder
At-Will for Fighters -- Please critique
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<blockquote data-quote="Lizard" data-source="post: 4420911" data-attributes="member: 1054"><p>Interesting thought. But the same argument could be made about using a shield -- it makes you harder to hit. Besides, you still get to whack them if they shift or attack anyone else. Also, no (current) striker would likely be using a 2-handed axe. </p><p></p><p>I do not see Defenders as *wanting* to be hit; I see them as wanting people to attack them, or suffer if they attack someone else. Obviously, this is a situational power. If the squishy mage is adjacent to both you and the target, then, yeah, you don't want to use this, unless you're at 1 hit point and there's no healing mojo in range. If, however, you're up on the front lines, face-to-face with a brute/soldier type and going mano-a-mano with him, I see this as very useful. As with a lot of my design work, I start with a mental image, in this case, a lone dwarf standing fast, guarding a passage against the onrushing horde, fixed and resolute, his mighty axe both sword and shield. Every round he can survive is a round those he protects can flee, or that his allies can bring defenses to bear. That concept will inform the development of future exploits, but I wanted to start with the (presumably) simplest one first. After all, the more often you can use something, the more balanced it needs to be. It has to be good enough that you'll choose it sometimes, but not so good you'll choose it always.</p><p></p><p>EDIT: Also, this is only +2 AC. A marked target is -2 to hit anyone but you with attacks targeting any defense, so he still has a reason to attack you if he has powers which target other defenses.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4420911, member: 1054"] Interesting thought. But the same argument could be made about using a shield -- it makes you harder to hit. Besides, you still get to whack them if they shift or attack anyone else. Also, no (current) striker would likely be using a 2-handed axe. I do not see Defenders as *wanting* to be hit; I see them as wanting people to attack them, or suffer if they attack someone else. Obviously, this is a situational power. If the squishy mage is adjacent to both you and the target, then, yeah, you don't want to use this, unless you're at 1 hit point and there's no healing mojo in range. If, however, you're up on the front lines, face-to-face with a brute/soldier type and going mano-a-mano with him, I see this as very useful. As with a lot of my design work, I start with a mental image, in this case, a lone dwarf standing fast, guarding a passage against the onrushing horde, fixed and resolute, his mighty axe both sword and shield. Every round he can survive is a round those he protects can flee, or that his allies can bring defenses to bear. That concept will inform the development of future exploits, but I wanted to start with the (presumably) simplest one first. After all, the more often you can use something, the more balanced it needs to be. It has to be good enough that you'll choose it sometimes, but not so good you'll choose it always. EDIT: Also, this is only +2 AC. A marked target is -2 to hit anyone but you with attacks targeting any defense, so he still has a reason to attack you if he has powers which target other defenses. [/QUOTE]
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At-Will for Fighters -- Please critique
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