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<blockquote data-quote="CM" data-source="post: 5946235" data-attributes="member: 18340"><p>In regular high-fantasy D&D, my groups have never tracked food or mundane ammunition. It gets bought at first level and written on the character sheet, and never looked at again. I don't feel we're missing anything.</p><p></p><p>I also run a heavily modified 4e game in the Fallout: New Vegas setting where we track food and ammunition closely because that is an intrinsic feature of the post-apocalyptic theme. You should see the faces light up when they find a stash of rifle ammunition, or when the super-mutant gets some radscorpion to cook.</p><p></p><p>One key difference between the two is in Fallout, generally everybody carries at least two firearms (except the super-mutant berserker). If one person runs out of ammo they can switch weapons or borrow from another player. In regular D&D you're unlikely to have an entire party of archers, so ammunition is generally only an issue for one or two characters.</p></blockquote><p></p>
[QUOTE="CM, post: 5946235, member: 18340"] In regular high-fantasy D&D, my groups have never tracked food or mundane ammunition. It gets bought at first level and written on the character sheet, and never looked at again. I don't feel we're missing anything. I also run a heavily modified 4e game in the Fallout: New Vegas setting where we track food and ammunition closely because that is an intrinsic feature of the post-apocalyptic theme. You should see the faces light up when they find a stash of rifle ammunition, or when the super-mutant gets some radscorpion to cook. One key difference between the two is in Fallout, generally everybody carries at least two firearms (except the super-mutant berserker). If one person runs out of ammo they can switch weapons or borrow from another player. In regular D&D you're unlikely to have an entire party of archers, so ammunition is generally only an issue for one or two characters. [/QUOTE]
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