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At-Will Magic and Arrows
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<blockquote data-quote="Elf Witch" data-source="post: 5946840" data-attributes="member: 9037"><p>I find keeping count of charges on a wand kind of dull buy necessary to the game and sometimes spell management can be a drag especially at higher levels and if you are dealing with more than one spell list because you have a multiclass character. </p><p></p><p>So I don't really find counting arrows that much more boring just about the same.</p><p></p><p>It is different strokes for different folks. If you run out of ammo then you need to improvise and that can be interesting the same as if you run out of spells or any resource you need. </p><p></p><p>This is one of those things that can be easily adapted to the role playing group.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5946840, member: 9037"] I find keeping count of charges on a wand kind of dull buy necessary to the game and sometimes spell management can be a drag especially at higher levels and if you are dealing with more than one spell list because you have a multiclass character. So I don't really find counting arrows that much more boring just about the same. It is different strokes for different folks. If you run out of ammo then you need to improvise and that can be interesting the same as if you run out of spells or any resource you need. This is one of those things that can be easily adapted to the role playing group. [/QUOTE]
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