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At will teleport and other 4th ed player fun
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<blockquote data-quote="Silverwave" data-source="post: 4152210" data-attributes="member: 61783"><p>No, since now grapple pins down the ennemy (taking assumption that a pinned character can't possibly use powers).</p><p></p><p></p><p>Now, about exploits... Well, I think it's in any player's blood to found exploits whatever the game is (and by exploit, I don't mean the martial powers, I mean exploit as in exploiting the rules).</p><p>But then, it's in every DM's hands to come up with a counter exploit (if I can say).</p><p></p><p>One of your player abuse of feystep ? Well, you could make situation in where the party could just not have time to take a short rest (very easy). With some clever design, one whole dungeon could be considered only 1 long encounter.</p><p>Then you could restrict it as already said : you step into the feywild, so maybe the jail door your character wants to "teleport through" (saying he have a line of sight when watching from the doors peephole, or, geez, under it (tss)) exist in the feywild too, so he can't pass through this door either. Or maybe one huge fomorian just happen to be there when he get's to the feywild while trying to feystep and the OA he would take would be too dangerous for him to try pass by him.</p><p></p><p>Then again, maybe the power is more restricted in the full description in the actual book.</p><p></p><p></p><p>Well, that said, I think it's part of the game to try to "maximise" the utility of your skills and powers and there will always be players to come with wierd ideas of power/skill/spell/whatnot use (not to say ABuse, lol). Hell, the odds are even you came with one already (or will eventually).</p><p></p><p>I think we (DMs) tend to restrict the players (I do that a lot...) while we should be more open minded and bear with the players. They're supposed to be creative (while YOUR players, Final Attack, may be only plain douche bags lol, no offense) and we should give them more opportunities (mostly "Attack of", mind you, lol) than restrictions.</p><p></p><p>But that may be just me.</p></blockquote><p></p>
[QUOTE="Silverwave, post: 4152210, member: 61783"] No, since now grapple pins down the ennemy (taking assumption that a pinned character can't possibly use powers). Now, about exploits... Well, I think it's in any player's blood to found exploits whatever the game is (and by exploit, I don't mean the martial powers, I mean exploit as in exploiting the rules). But then, it's in every DM's hands to come up with a counter exploit (if I can say). One of your player abuse of feystep ? Well, you could make situation in where the party could just not have time to take a short rest (very easy). With some clever design, one whole dungeon could be considered only 1 long encounter. Then you could restrict it as already said : you step into the feywild, so maybe the jail door your character wants to "teleport through" (saying he have a line of sight when watching from the doors peephole, or, geez, under it (tss)) exist in the feywild too, so he can't pass through this door either. Or maybe one huge fomorian just happen to be there when he get's to the feywild while trying to feystep and the OA he would take would be too dangerous for him to try pass by him. Then again, maybe the power is more restricted in the full description in the actual book. Well, that said, I think it's part of the game to try to "maximise" the utility of your skills and powers and there will always be players to come with wierd ideas of power/skill/spell/whatnot use (not to say ABuse, lol). Hell, the odds are even you came with one already (or will eventually). I think we (DMs) tend to restrict the players (I do that a lot...) while we should be more open minded and bear with the players. They're supposed to be creative (while YOUR players, Final Attack, may be only plain douche bags lol, no offense) and we should give them more opportunities (mostly "Attack of", mind you, lol) than restrictions. But that may be just me. [/QUOTE]
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