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General Tabletop Discussion
*Pathfinder & Starfinder
At will teleport and other 4th ed player fun
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<blockquote data-quote="Aservan" data-source="post: 4152916" data-attributes="member: 63340"><p>I think flight is out of early games because it is open ended. Teleport from what we have seen is not. Flight invalidates things like jumping and falling. It makes it so that you can get on top of the 100 foot cliff no problem.</p><p></p><p>The teleports we have seen won't necessarily do this. The Eladrin can't move 100 feet in one jump and neither can the warlock. It is still an impassible barrier. Teleport doesn't say that it can change momentum which means a falling character who teleports only shortens the length of his fall he doesn't avoid it entirely. Low level monks have been able to do that at will for a long time now.</p><p></p><p>Granted teleporting is pretty cool, but if it wasn't then why have the power? The idea is still to play people who can do stuff we mundane losers can't right?</p><p></p><p>My guess is that teleporting will slowly get more powerful (from leveling) until it approaches the awesome levels of previous editions and comic books. If it bugs you that much that players will use it whenever they have the chance fix it.</p><p></p><p>If jail cells are constantly dealing with obnoxious/murderous Eladrin then make the town's ritualist NPC cast a dimensional lock on the jail cell. Then there is no need for chains, just some burning entrails (or whatever) once a month. I mean if teleporting is available to just about every fey race then so should anti-fey rituals. There is even justification in old wives tales about the fey in our world.</p></blockquote><p></p>
[QUOTE="Aservan, post: 4152916, member: 63340"] I think flight is out of early games because it is open ended. Teleport from what we have seen is not. Flight invalidates things like jumping and falling. It makes it so that you can get on top of the 100 foot cliff no problem. The teleports we have seen won't necessarily do this. The Eladrin can't move 100 feet in one jump and neither can the warlock. It is still an impassible barrier. Teleport doesn't say that it can change momentum which means a falling character who teleports only shortens the length of his fall he doesn't avoid it entirely. Low level monks have been able to do that at will for a long time now. Granted teleporting is pretty cool, but if it wasn't then why have the power? The idea is still to play people who can do stuff we mundane losers can't right? My guess is that teleporting will slowly get more powerful (from leveling) until it approaches the awesome levels of previous editions and comic books. If it bugs you that much that players will use it whenever they have the chance fix it. If jail cells are constantly dealing with obnoxious/murderous Eladrin then make the town's ritualist NPC cast a dimensional lock on the jail cell. Then there is no need for chains, just some burning entrails (or whatever) once a month. I mean if teleporting is available to just about every fey race then so should anti-fey rituals. There is even justification in old wives tales about the fey in our world. [/QUOTE]
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At will teleport and other 4th ed player fun
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