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<blockquote data-quote="AllisterH" data-source="post: 4152963" data-attributes="member: 51325"><p>Am I seriously talking to myself here?</p><p></p><p>Do people just ignore the points I make because they have no bloody answer to them?</p><p></p><p>Did ANYONE think "oh, let's look at How Bo9S actually handles this so we might get some clues"?</p><p>I mean, it's not like WOTC came out and said, Bo9S was a preview of 4E and that the designer of it isn't the designer behind 4E.</p><p></p><p>Oh no. We have no idea.</p><p></p><p>Simple solution to the eladrin "problem" using B09S restrictions.</p><p></p><p>1. Dig a pit deeper than 25 feet.</p><p>2. Simply have a chain attached to his feet attached to the castle wall.</p><p>3. Have the jail designed so that the windows are NOT at human height level.</p><p>4. Actually have a cell with a door that doesn't use a keyhole.</p><p></p><p>My hangar closet can stop an Eladrin from teleport out and people are thinking this will break the game?</p><p></p><p>re: Encounter</p><p>An Encounter power does not refer specifically to "an encounter" itself. What it means (again from Bo9S) is the amount of time of rest you need before you can use that power again.</p><p></p><p>For all intents and purposes, an encounter power to borrow an MMO term (and I'm surprised more people who have been decrying 4E is too MMOish haven't used it) is a power with a cooldown time of X minutes of completel rest (other than walking/riding at a trot/coasting on a rowboat).</p><p></p><p>Anything that interrupts that rest (climbing a tree/performing before the king - basically anything mentally or physically that will get your blood moving) means that the power isn't recharged and you have to get by without the power you last used.</p><p></p><p>The reason why it's tagged as "Encounter" is simply because if the situation is stressful, you're not going to be able to use that power twice.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4152963, member: 51325"] Am I seriously talking to myself here? Do people just ignore the points I make because they have no bloody answer to them? Did ANYONE think "oh, let's look at How Bo9S actually handles this so we might get some clues"? I mean, it's not like WOTC came out and said, Bo9S was a preview of 4E and that the designer of it isn't the designer behind 4E. Oh no. We have no idea. Simple solution to the eladrin "problem" using B09S restrictions. 1. Dig a pit deeper than 25 feet. 2. Simply have a chain attached to his feet attached to the castle wall. 3. Have the jail designed so that the windows are NOT at human height level. 4. Actually have a cell with a door that doesn't use a keyhole. My hangar closet can stop an Eladrin from teleport out and people are thinking this will break the game? re: Encounter An Encounter power does not refer specifically to "an encounter" itself. What it means (again from Bo9S) is the amount of time of rest you need before you can use that power again. For all intents and purposes, an encounter power to borrow an MMO term (and I'm surprised more people who have been decrying 4E is too MMOish haven't used it) is a power with a cooldown time of X minutes of completel rest (other than walking/riding at a trot/coasting on a rowboat). Anything that interrupts that rest (climbing a tree/performing before the king - basically anything mentally or physically that will get your blood moving) means that the power isn't recharged and you have to get by without the power you last used. The reason why it's tagged as "Encounter" is simply because if the situation is stressful, you're not going to be able to use that power twice. [/QUOTE]
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