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At Your 5E Table, How Is It Agreed upon That the PCs Do Stuff Other than Attack?
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<blockquote data-quote="Oofta" data-source="post: 9063298" data-attributes="member: 6801845"><p>If you don't want players exploiting loopholes, tell them to not exploit loopholes. Treat them like reasonable people who understand that everyone is just there to have fun playing a game. Radical concept, I know. </p><p></p><p>If they continue to do things you don't want them to do? Give them a warning. They continue? Tell them you'd be willing to play with them, but not as their DM. It's never gotten to that point for me (it got close once, then we moved) but I'd rather just have open and frank discussions with people. As long as you're clear on the ground rules, which is something I do when inviting people to my game and I reiterate in a session 0, I don't see what the problem is. If someone is being a total jerk they're likely ruining the fun for everyone at the table.</p><p></p><p>In other words: if someone is doing something you don't want, remember the power of the word "no". Explain why once and then repeat as often as necessary. If they can't handle "no" they need to find a different group or a different shared activity.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9063298, member: 6801845"] If you don't want players exploiting loopholes, tell them to not exploit loopholes. Treat them like reasonable people who understand that everyone is just there to have fun playing a game. Radical concept, I know. If they continue to do things you don't want them to do? Give them a warning. They continue? Tell them you'd be willing to play with them, but not as their DM. It's never gotten to that point for me (it got close once, then we moved) but I'd rather just have open and frank discussions with people. As long as you're clear on the ground rules, which is something I do when inviting people to my game and I reiterate in a session 0, I don't see what the problem is. If someone is being a total jerk they're likely ruining the fun for everyone at the table. In other words: if someone is doing something you don't want, remember the power of the word "no". Explain why once and then repeat as often as necessary. If they can't handle "no" they need to find a different group or a different shared activity. [/QUOTE]
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At Your 5E Table, How Is It Agreed upon That the PCs Do Stuff Other than Attack?
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