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At Your 5E Table, How Is It Agreed upon That the PCs Do Stuff Other than Attack?
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<blockquote data-quote="Lanefan" data-source="post: 9070004" data-attributes="member: 29398"><p>I like most of your post (some of it very much indeed!) but there's a couple of points I'd run aground on were I at your table:</p><p></p><p>Nope. For me, it's anything goes as long as it stays in character. It does take a less-serious approach, though, where one is willing and able to laugh even when one's own character's is getting the short end from others in the party. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And you have to be ready willing and able to sometimes give back as good as you get.</p><p></p><p>The only proviso is that it has to stay in character. In character, Falstaff and Jelessa can scream at each other until they're blue in the face but the moment Joe and Mary start arguing in meta-terms it's shut down hard.</p><p></p><p>I've tried this in the past but quickly ran aground on the problem of pre-declared actions no longer making sense by the time the action would resolve. A simple example: if your pre-declared action is that you attack the Orc in front of you but that Orc runs away or gets killed before your turn comes up, attacking it no longer makes sense and it's quite reasonable the character should be able to do something else e.g. move to a different foe and attack it instead, or chase the Orc that just ran away.</p><p></p><p>If I know the two characters share an obscure language I generally assume they'll be using that for such asides, and unless the king or any nearby courtiers also happen to know that language then there's no consequence.</p><p></p><p>That said, in my game the players would usually pass a note for something like this instead of saying it out loud.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9070004, member: 29398"] I like most of your post (some of it very much indeed!) but there's a couple of points I'd run aground on were I at your table: Nope. For me, it's anything goes as long as it stays in character. It does take a less-serious approach, though, where one is willing and able to laugh even when one's own character's is getting the short end from others in the party. :) And you have to be ready willing and able to sometimes give back as good as you get. The only proviso is that it has to stay in character. In character, Falstaff and Jelessa can scream at each other until they're blue in the face but the moment Joe and Mary start arguing in meta-terms it's shut down hard. I've tried this in the past but quickly ran aground on the problem of pre-declared actions no longer making sense by the time the action would resolve. A simple example: if your pre-declared action is that you attack the Orc in front of you but that Orc runs away or gets killed before your turn comes up, attacking it no longer makes sense and it's quite reasonable the character should be able to do something else e.g. move to a different foe and attack it instead, or chase the Orc that just ran away. If I know the two characters share an obscure language I generally assume they'll be using that for such asides, and unless the king or any nearby courtiers also happen to know that language then there's no consequence. That said, in my game the players would usually pass a note for something like this instead of saying it out loud. [/QUOTE]
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At Your 5E Table, How Is It Agreed upon That the PCs Do Stuff Other than Attack?
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